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I'm so done with mobs, mini bosses and bosses that have dodge/parry marathon phases and hey look this person has a shield or shields their mobs. I GET IT, dodge parry. That and there being mobs that go sometimes 4-5 times in a row, which is that "dodge parry phase"
I don't think I want to continue, it's literally exhausting. I think it has to do with the monolith being too long with too many of the same mobs who all do the same ♥♥♥♥.
well that and there's this weird input delay/wonky hit detection that doesn't match the visuals.
Disable vsync
secondly the story is peak, one of the best and act 3 only feels bad because you lose ALL linearity and it becomes an open world game. I still think the story is absolutely peak, and I love the way they worked around the typical rpg "Gods" thing. made it a lot more personal, and it all makes a lot of sense.
most of my act 2 was spent decimating things because I started my turn with 7-9 AP and had all my lumina on dmg increases. first turned a LOT of things, and if I didnt first turn them it definitely took a chunk and a half out of their HP.
shields can be worked around with the gun mechanic and there are multiple skills that just outright remove ALL shields from enemies.
sounds to me you havnt been utilizing the game mechanics as intended.
I liked the story, too, so eh.
As for story complaints, subjective opinion is subjective. I disagree; Personally, I think people are letting their dislike of having to put in effort into the gameplay bleed over to their opinion on the story.
Besides, "haven't beaten the story yet, but don't like the story" is such a silly statement it borders on intentional bait.
If it is, then well played, ya got me. If it's not, you cannot possibly expect anyone to take your opinion seriously.