Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Combat lacks depth and story falls apart in Act 3
This game was a lot of fun at first but the combat because extremely repetitive and stale because of it relying on dodge/parry. Skills don’t really matter when you can dump your points into attack and the story was really good until Act 3 started, haven’t beaten yet but this is already turning into your usually crappy writing where the main character does something that makes no sense. I dunno this game is really all hype
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Showing 1-11 of 11 comments
0wnz0r May 12 @ 7:44am 
i sorta agree wit combat, but disagree bout story. i rly liked it the further i got in.
WasabiPanda May 16 @ 4:41pm 
I'm at the end of act 2 and I'm tired boss, I get it, it's turn based with dodge and parry.

I'm so done with mobs, mini bosses and bosses that have dodge/parry marathon phases and hey look this person has a shield or shields their mobs. I GET IT, dodge parry. That and there being mobs that go sometimes 4-5 times in a row, which is that "dodge parry phase"

I don't think I want to continue, it's literally exhausting. I think it has to do with the monolith being too long with too many of the same mobs who all do the same ♥♥♥♥.

well that and there's this weird input delay/wonky hit detection that doesn't match the visuals.
Originally posted by WasabiPanda:
I'm at the end of act 2 and I'm tired boss, I get it, it's turn based with dodge and parry.

I'm so done with mobs, mini bosses and bosses that have dodge/parry marathon phases and hey look this person has a shield or shields their mobs. I GET IT, dodge parry. That and there being mobs that go sometimes 4-5 times in a row, which is that "dodge parry phase"

I don't think I want to continue, it's literally exhausting. I think it has to do with the monolith being too long with too many of the same mobs who all do the same ♥♥♥♥.

well that and there's this weird input delay/wonky hit detection that doesn't match the visuals.
The input delay has been my issue as well. I start using 1 hit kill cheats and god mood and just so I can experience the story and the combat was still getting on my nerves. Then Act 2 ended and I completely hated the direction the game went in yet everyone is acting like it’s the greatest plot twist of all time. That made me lose all interest.
techsped May 16 @ 8:42pm 
Originally posted by WasabiPanda:
I'm at the end of act 2 and I'm tired boss, I get it, it's turn based with dodge and parry.

I'm so done with mobs, mini bosses and bosses that have dodge/parry marathon phases and hey look this person has a shield or shields their mobs. I GET IT, dodge parry. That and there being mobs that go sometimes 4-5 times in a row, which is that "dodge parry phase"

I don't think I want to continue, it's literally exhausting. I think it has to do with the monolith being too long with too many of the same mobs who all do the same ♥♥♥♥.

well that and there's this weird input delay/wonky hit detection that doesn't match the visuals.


Disable vsync
disagree with both, combat has a lot of depth and there is a lot of ways to play and build your team, tons of ways to set yourself up for interesting combos and team compositions.

secondly the story is peak, one of the best and act 3 only feels bad because you lose ALL linearity and it becomes an open world game. I still think the story is absolutely peak, and I love the way they worked around the typical rpg "Gods" thing. made it a lot more personal, and it all makes a lot of sense.
VESPA5 May 16 @ 8:52pm 
Yeah, a lot of people are split after the end of Act 2. Once I experienced another plot twist in the story, it kinda ruined it for me. At that point, I just wanted to finish the game. The post game activities are pretty fun though. And New Game Plus is fun too maxing out weapons and character levels
Originally posted by WasabiPanda:
I'm at the end of act 2 and I'm tired boss, I get it, it's turn based with dodge and parry.

I'm so done with mobs, mini bosses and bosses that have dodge/parry marathon phases and hey look this person has a shield or shields their mobs. I GET IT, dodge parry. That and there being mobs that go sometimes 4-5 times in a row, which is that "dodge parry phase"

I don't think I want to continue, it's literally exhausting. I think it has to do with the monolith being too long with too many of the same mobs who all do the same ♥♥♥♥.

well that and there's this weird input delay/wonky hit detection that doesn't match the visuals.
this is kinda a skill issue. you are supposed to optimally set up your pictos and lumina to work around things.

most of my act 2 was spent decimating things because I started my turn with 7-9 AP and had all my lumina on dmg increases. first turned a LOT of things, and if I didnt first turn them it definitely took a chunk and a half out of their HP.

shields can be worked around with the gun mechanic and there are multiple skills that just outright remove ALL shields from enemies.

sounds to me you havnt been utilizing the game mechanics as intended.
Grakor May 16 @ 8:57pm 
I can't agree with the idea that the combat lacks depth. At worst you could argue that the ease that you can set up one-shot builds detracts from it, but there's a lot of good things you can do with lumina builds. Skill-builds that vary based on the character, attack builds, auto-death builds...

I liked the story, too, so eh.
Mograx May 16 @ 9:43pm 
Most of the complaints about combat are some variation of the classic video game journalists asking for an easy mode so the game plays itself for them, expecting rewards without any investment, or a sheer laziness to even try and engage with the picto system.

As for story complaints, subjective opinion is subjective. I disagree; Personally, I think people are letting their dislike of having to put in effort into the gameplay bleed over to their opinion on the story.

Besides, "haven't beaten the story yet, but don't like the story" is such a silly statement it borders on intentional bait.

If it is, then well played, ya got me. If it's not, you cannot possibly expect anyone to take your opinion seriously.
Mojo May 16 @ 9:48pm 
Story and world design pretty much boils down to it was all a dream so nothing had to make sense
I'm not enjoying the combat in Act 3. It's pretty exhausting and this is coming off the back of Act 2 which really began to drag. I was relieved when Renoir showed up again and I enjoyed the twist albeit, predictable in a sense. Sadly Act 3 feels a bit cheap - back in Lumiere for the third or 4th time and this time with very powerful enemies in packs seemingly prolonging the experience to the wire. The gradient counters seem a bit unresponsive as does some of the dodge/parrying for me. The movesets are a little quicker and more varied but not sure if it's me or if it's just worse here. May conclude the game with settings turned down to see if I can beat any desync.
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