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I must confess i play a lot of fighting game and soul's like so it helps but imo you can learn enemy's paterns pretty fast. Enemy usually has a maximum of 3 differents attacks...
But it is.
Playing it with a focus on keeping defensive/speed buffs up, having multiple sources of heal from luminas and characters, you can in fact play defensively. And there are multiple potential builds for defensive play (Shield build, full heal and buffs on ally death build)
I want to go back and see if i can do a no dodge/parry run.
Note: This may not apply to super bosses / high level optional bosses in low level zones.
Otherwise, the story bosses are very forgivable. Parrying and dodging successfully means you take ZERO damage. And if you do get hit, there are many ways to work around that. You have pictos that buff your defenses, and you can also assign a character to be a dedicated healer. And as you progress through the game, there are pictos that reward you for getting hit...
So no, parrying and dodging, while a big part of the game, doesn't actually make or break the game.
It still has the turn based strategy element because the better you build your stacks, the fewer turns it takes you to kill the boss, and the fewer dodges and parries you have to execute well to survive. The various character build options also let you decide if you want to handle mitigating incoming damage by dodge/parry or with buffs or with heals and ressurects after; there are multiple options for buffing you health stat through pictos and skills, and options to absorb damage with your tankier team members.
But also you don't just have to stand there and let the other guy wail on you, which is something that bugs me in purely turn based RPGs. You at least have the possibility of avoiding incoming damage altogether. And when you get the right pictos/lumina on, those dodges and parries become a chance to gain more AP to execute bigger and badder skills when your turn rolls around.
If you're finding that bosses are taking six turns to your one, or one-shotting you, you need to go do something else until you're leveled appropriately for the combat, or else turn the difficulty down. There are options for you to still enjoy the game if you don't want to bother with parrying and dodging.
I started gaming later in life than most, so I'm behind the curve on skill and timing has never been my strong suit. I still got adequate enough to play and enjoy the main quest on Expeditioner. The game has bads who have slow and predictable attacks that will teach you how to anticipate when the target window for a dodge or parry is. There's also a much more forgiving window on dodging than on parrying; I didn't touch parrying at all until Act III when I'd built up my confidence more, and still rely on dodging more when I'm dealing with an enemy that likes to fake you out or has a difficult combo rhythm. (If you get a Perfect dodge, that timing would have been a successful parry.)
I promise if you are a little patient you will learn how to do this part of the game.
Honestly this, I'm tired of the adherence to "I can't do it, so the game needs to change for people like me" crowd. Practice, fail, learn, fail, improve, fail, retry and succeed.
I absolutely am in-love with the combat, so I'd rather keep it where it's at. Do whatever you want with your own game, mod it, cheat engine it, I don't care how you win, just leave the game people love and care for alone.
If you're failing story mode difficulty, then the game is clearly not for you.
I use the opposite mindset. It is a turn based rpg and every time you succeed in dodge or a parry you are rewarded instead of always taking a hit like in other games. I do build defensively because I know I am bad at dodge and parry so I can survive several hits and heal myself after that. It feels great when I manage to pull a rare counter after learning and memorizing enemy attack.