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If you find the dodge/parry mechanic difficult, a story mode exists. Use it. In that mode you can quite easily survive without any dodging/parrying at all, and in fact, some pictos can provide buffs for doing so.
I found the game as a whole quite easy on normal aside from Simon. I enjoying the parry mechanic and I found it made combat SIGNIFICANTLY more interesting and engaging than the normal button spam I get tired of in other JRPGs.
congrats ignoramus's for pointing out something that doesnt change a damned thing, you still have to block! i dont mind QTE's but the blocking is ♥♥♥♥♥♥♥♥!
in a turn based RPG you succeed by your build and using traditional mechanics like status effects and elements, not by having magical pull out my ass dodge/parry timings to avoid instakills.
I think it absolutely ruins the game.
It mad how they put in an option to turn off QTE's but not the blocking, the game would be perfect without it!
twit...
Edit: here is the first video of their playthrough
https://youtu.be/X8sCgWXH85o
"No! How dare you add new mechanics and innovate in a very basic way! I struggle with it because of my poor motor skills and rather than just take the L and play on easy, I must cry about it on Steam discussions! Who cares if most people enjoy it!"
PS. Obviously a skill issue.
PPS. I am glad they tried to revolutionize the TB system, its the first game I see that actually tries to do this.
Quicktime events are not a new innovation. It's really ridiculous what arguments are used to defend such a shallow game.