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second of all, no this game has not done ANYTHING unique or new that hasnt been done before in other turn based rpgs. paper mario, mario rpg, persona, final fantasy. EVERYTHING in this game can be attributed to those games.
does this game take different ideas and mechanics and blend them together well? yes. is it "creating a new genre" absolutely not. not even remotely.
If you like this sort of game, then you're simply into the turn-based RPGs that involve QTEs and a block/parry system. Off the top of my head, I'm sure you'll enjoy Lost Odyssey, Paper Mario (try Thousand Year Door first) and Sea of Stars.
There's more to gaming than just soulslikes - and that's coming from a guy who's got over 3000 hours combined in soulslikes.
Yes, this is exactly how the developers describe their game. Heavy FromSoftware influence in various systems, explicitly using the Sekiro parry mechanics.
I wouldn't say it's a new genre unless other games start making similar games. At that point, "turn-based Souls-like" might be carved out as a sub-genre.
As is, COE33 is in the Souls-like genre, as the developers intended.
I think it's important to note that Expedition mode is for people who want Clair to mostly play as a turn base game like that's literally the description of said mode. While Expert mode is your typical from game.
The way weapons are upgraded and have certain stat affinities is pretty much ripped straight from Dark Souls. And then the flags with the refilling resources and respawning enemies clearly takes inspiration from soulslikes, as well.
So no, its clearly unqualified to be soulslike.
I'm not saying it's a soulslike, just that it clearly takes heavy inspiration from soulslikes.