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Another trainer boss gross tete. Parry parry parry.
Parry counter stagger into break stun big wombo combo for the win, bosses melt.
wait til you get to the end of act 3 XD some of those mobs and bosses are insane to try and parry lol. i almost exclusively dodged the last 3 fights because for the life of me i couldnt figure out the parry timing. still cant. dope fights tho.
Only the fast attacks I have to actually dodge but I’m consistent with not taking damage. Most fun I’ve had since Elden ring
- Yes, dodge til perfect then parry (perfect dodge = parry window).
- Gradient counter timing seems to be when the "text cue" enemy intent message disappears.
- Make a save and skip your party turns to face more attacks and learn the patterns quicker.
- Edit any party members weapon (incl selecting another then back) to trigger a save at any point.
IMO, the system needs to be reworked into something like how say Like a Dragon Infinite Wealth handles blocking/parrying. You should still be able to pick a flat GUARD option, as per standard turn based staple. If you nail a 'perfect' guard, then ok, nullify all damage... but if you simply Guard, you should be able to at least cut 50-60% damage coz you GAVE UP A TURN for it.
Not sure what the devs were thinking with the system the way it is as it only is going to be okay with people who can play action games. The core turn based crowd do NOT handle this sorta ♥♥♥♥ well, and ultimately that's the crowd that play turn based games to begin with.
If their aim is to get the action/Souls crowd into playing turn based games, congrats, they succeeded... Whether or not that crowd will stick around is another question. But if their aim is to piss off the core turn based crowd, congrats, they succeeded there too.
for the text cues, i more just meant as a general thing. like in the very first area, the lance dudes have 3, and that tells me exactly how theyre about to attack. "... is attacking slowly" means its the 1 hit with a wind up, "... is attacking quickly" is the really quick 1 hit jab, and "... is attacking" is the 1 wind up hit followed by the 1 quick jab.