Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What you are asking is using technologies that probably 95% of the people don`t have the hardware to run it.
1 - Upgrading the DLSS version is absolutely 0 effort, & carries 0 risk, so devs should always do it. Luckily, it's effortless to upgrade it yourself manually.
Unfortunately for FSR users, it has no FSR 3.1+ (first version with swappable dll files) to upgrade yourself manually, it has no FSR at all, so you have to use something like Optiscaler to use the DLSS signals for FSR.
2 - The input lag added by frame gen isn't going to stop you from perfect parrying, or mess with the game; even with using the primitive brute force AFMF 2.1 in the driver settings, with Anti-Lag off, it's a negligible amount of input lag added so long as your base frame rate isn't super low.
You can have it show you the added input lag on the OSD, it's nothing if your base frame rate is reasonable.
TL;DR - There's no excuse not to have every modern upscaler, including its FG method, in a game like this. FSR3.1+4, DLSS4, XeSS2, & their frame gen methods, it should have all of them.
The most logical and beautiful answer. I agree with you. I also use the losslesScaling program for FG and I have not experienced any problems or delays in Doge and paryy.