Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Why are there no FG and FSR in the game?
I think most things about the game are positive. However, I can't understand why most modern games have technologies like FG and FRS, but this game doesn't. The game still uses DLSS version 3.7.
Originally posted by Neo Cyrus:
I don't understand why people give ignorant troll responses to legit questions like this.

1 - Upgrading the DLSS version is absolutely 0 effort, & carries 0 risk, so devs should always do it. Luckily, it's effortless to upgrade it yourself manually.

Unfortunately for FSR users, it has no FSR 3.1+ (first version with swappable dll files) to upgrade yourself manually, it has no FSR at all, so you have to use something like Optiscaler to use the DLSS signals for FSR.

2 - The input lag added by frame gen isn't going to stop you from perfect parrying, or mess with the game; even with using the primitive brute force AFMF 2.1 in the driver settings, with Anti-Lag off, it's a negligible amount of input lag added so long as your base frame rate isn't super low.

You can have it show you the added input lag on the OSD, it's nothing if your base frame rate is reasonable.

TL;DR - There's no excuse not to have every modern upscaler, including its FG method, in a game like this. FSR3.1+4, DLSS4, XeSS2, & their frame gen methods, it should have all of them.
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Good riddance
Frame generation causes input lag which may be a bit of a problem for games with tight reaction timings. You can enable RSR in the AMD settings instead of using TSR, and it performs a little better on my system
belgix May 11 @ 1:46pm 
DLSS version 4.0 - January 2025. You don`t do major changes like that when you are in the testing phase of the product. FSR is an AMD technology and they don`t have the biggest market share.

What you are asking is using technologies that probably 95% of the people don`t have the hardware to run it.
Last edited by belgix; May 11 @ 1:47pm
CoreCell May 11 @ 3:36pm 
I am using RTX 4070 ti super. What I want to talk about here is why there is no FG in this game even though there is FG in current modern games. Also, there is no HDR support. Don't get me wrong, I am enjoying the game. I even want one or more DLS to advance the story of the game. I was just surprised that there were no current technologies such as FG and HDR in such a great game. This situation struck me as odd, considering that even in the simplest A-level game there is FG support.
Cos using FG create input lag which is crucial in game focused on dodges and parrys
The author of this thread has indicated that this post answers the original topic.
I don't understand why people give ignorant troll responses to legit questions like this.

1 - Upgrading the DLSS version is absolutely 0 effort, & carries 0 risk, so devs should always do it. Luckily, it's effortless to upgrade it yourself manually.

Unfortunately for FSR users, it has no FSR 3.1+ (first version with swappable dll files) to upgrade yourself manually, it has no FSR at all, so you have to use something like Optiscaler to use the DLSS signals for FSR.

2 - The input lag added by frame gen isn't going to stop you from perfect parrying, or mess with the game; even with using the primitive brute force AFMF 2.1 in the driver settings, with Anti-Lag off, it's a negligible amount of input lag added so long as your base frame rate isn't super low.

You can have it show you the added input lag on the OSD, it's nothing if your base frame rate is reasonable.

TL;DR - There's no excuse not to have every modern upscaler, including its FG method, in a game like this. FSR3.1+4, DLSS4, XeSS2, & their frame gen methods, it should have all of them.
CoreCell May 12 @ 4:17am 
Originally posted by Neo Cyrus:
I don't understand why people give ignorant troll responses to legit questions like this.

1 - Upgrading the DLSS version is absolutely 0 effort, & carries 0 risk, so devs should always do it. Luckily, it's effortless to upgrade it yourself manually.

Unfortunately for FSR users, it has no FSR 3.1+ (first version with swappable dll files) to upgrade yourself manually, it has no FSR at all, so you have to use something like Optiscaler to use the DLSS signals for FSR.

2 - The input lag added by frame gen isn't going to stop you from perfect parrying, or mess with the game; even with using the primitive brute force AFMF 2.1 in the driver settings, with Anti-Lag off, it's a negligible amount of input lag added so long as your base frame rate isn't super low.

You can have it show you the added input lag on the OSD, it's nothing if your base frame rate is reasonable.

TL;DR - There's no excuse not to have every modern upscaler, including its FG method, in a game like this. FSR3.1+4, DLSS4, XeSS2, & their frame gen methods, it should have all of them.


The most logical and beautiful answer. I agree with you. I also use the losslesScaling program for FG and I have not experienced any problems or delays in Doge and paryy.
Last edited by CoreCell; May 12 @ 4:30am
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