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I just learned that this is NOT The case. Apparently "can break" does nothing until the break meter is full.
I have been keeping break-capable characters with me.
The fight I juts did was two Mimes on some random island. We did it....but it felt like 20 minutes and I had to use my backup crew to finish.
In any case, they have only a couple of combos, so it's not too difficult to learn to evade them
EDIT: Also there's really good break skill for Maelle. I use them both to deal with mimes
There are some skills that have higher break damage, but I don't recall them off the top of my head. Monoco's Stalact is the only one I can think of, and his Bonk skill has a fixed 20% bonus if empowered. Counterattacks are also extremely powerful both for damage and break damage, and you can get plenty of pictos that boost break damage.
Sniper is quite a handy picto too. Boosts the damage of the first free aim shot and allows to break. Means you aren't restricted to certain skills.
This will kill one of your party members at the beginning of every fight but also fill the break gauge of all enemies.
Once you get the second chance pictos, that character even gets instantly revived.
The tutorial says the opposite, but I think it means that more damage per hit = more break damage, but I'm not sure.
When a skills says "increased break damage", does it mean:
1. It fills the break meter faster.
or
2. It does extra damage WHILE the enemy is broken
???
Break damage means the amount of damage you do to the actual bar below it. There's quite a few counter picto's that allow you to increase break damage, plus 1 for normal attacks and free shots.
Verso also has a 5 hit combo that, at S rank, does quite a bit of break damage. Been able to insta-break mobs the moment I start combat because of that ability, so, it "might" be good for mimes too.
But, as soon as I got the counter/Attack/Free Shot picto's break damage, getting through it's shield wasn't that much of a problem anymore.
the 1.
Skills that do increased damage when the enemy is broken also exist, but their tooltip says "extra damage when t he enemy is stunned", with the stun symbol near the sentence. Monoco's first gradient skill is an example of this.