Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Should you level Might?
I beat the game leveling basically only Might and the skills each character's weapon scales with, assuming I would be optimizing damage that way. But I hear that leveling Might is actually a noob trap, is this true?
Last edited by MidnightMist; May 11 @ 9:45am
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Showing 1-15 of 23 comments
['w'] (Banned) May 11 @ 9:43am 
first hp, then agility, then defense, then luck is how I handled it most of the time.

Never put a single point into might, as long as you're able to parry and therefore get a counterattack, you're fine

especially when you know how to build your crew, which pictos and weapons, party composition will yield the most synergies and how to tackle which enemy
Last edited by ['w']; May 11 @ 9:44am
Evilsod May 11 @ 9:49am 
The scaling you get from Might is better than the other two scaling attributes, but that's all it does, whereas the others give you an additional bonus. The only single benefit you get from Might is that in the early game, you frequently end up swapping weapons, and there aren't enough Redcoats available to throw them away on a respec every time the scaling attributes change.

Generally, yeah, don't touch Might. If you want to play more defensively, Vit/Def are useful, you'll always need Agility, and eventually Luck makes it easier to hit 100% crit with pictos.

Once you get to late game and level 67+, Might is the only way to further increase your weapon's attack power and the stats you get from pictos are far higher than from 99 stat points, so there's no real benefit in putting points into non-scaling attributes.
Ratsplat May 11 @ 9:50am 
I just do a balance, but once I'm fully late game I might actually focus on a true build. This way you can try out every weapon.
nesoukefka May 11 @ 10:01am 
I personnaly focus on Luck and Agility first for more crit rate and speed, Might isn't really usefull for a while due to the 9999 damage cap that is easily reach without a single point in Might during Act 2, it might be usefull to pump your damage very early in Act 1 but that's about it, once the damage cap is remove then it become worth to invest (comparativly with all pictos and Lumina that increase Crit Rate the Luck stat lose interest throughout the game unless you use weapon that scale out of it).
tenchu400 May 11 @ 10:08am 
Might is important. But the stats that the weapon scales also applies stats to other areas. So if your weapon scales Luck and you put stats into luck you will see other stats buffs along with it like might for example. I don't know the exact math behind it, but I noticed experimenting with it that the weapons scale may have additional benefits.
Ogami May 11 @ 10:09am 
Its much more benefitial to level the stats your weapon scales to.
As an example, 99 points in B scale Agilty or Defense gives more attack power then those 99 points in Might.
Last edited by Ogami; May 11 @ 10:10am
Evilsod May 11 @ 10:12am 
Originally posted by Ogami:
Its much more benefitial to level the stats your weapon scales to.
As an example, 99 points in B scale Agilty gives more attack power then those 99 points in Might.

Fairly sure that's not true. Might gives more attack power per stat point, but not by much and that's all it does.
Last edited by Evilsod; May 11 @ 10:12am
tenchu400 May 11 @ 10:13am 
Originally posted by Ogami:
Its much more benefitial to level the stats your weapon scales to.
As an example, 99 points in B scale Agilty gives more attack power then those 99 points in Might.
This exactly. Trying to counter the scaling by balancing out the stats doesn't seem as useful. Putting stats in the the weapon scale first then the other stats after seem to give better overall results and more power.
Evilsod May 11 @ 10:36am 
For comparison on Lune at 99 with Scaverim lvl 33:
Base Might is 1,347, weapon provides 4,197.
S scaling Vitality, 99 points provides another 4,170. Each point is worth about 42. It also gives me 1,389 more hp.
A scaling Agility, 99 points provides another 2,654. Each point is worth about 27. It also gives me 346 speed.
Might 99 points provides another 2,085 (and increases the base by another 156).

Using the lowest level weapon I have left (Lithelim at lvl 15):
B scaling Vitality, 99 points provides another 267.
C scaling Luck, 99 points provides another 134 (and 36% extra crit chance).
Might 99 points provides 523 points.

Actually, useful to see that Might provides significantly less than I thought once your weapon level reaches 33. For most of the game though, Might will provide the most, I just don't think it's worth the loss of secondary stats.

For reference, level 28-31 pictos that you get enough of to kit out everyone by the end of your first playthrough provide in the region of 5k/3k hp, 2k def, 1k-500 speed, 36%/18% crit.
In other words, eventually, non-weapon scaling stats are of no real value.
Avy May 11 @ 10:42am 
Agility and Luck first. Might last.
Orcan3 May 11 @ 11:13am 
People that are saying HP are probably not playing on the hardest difficulty because it does basically nothing, most enemies will still oneshot you - so a wasted stat. What you want to do is find the weapon you like the most and then use the stats of said weapon first - the scaling of weapons also goes up when you level them. Luck atleast in the mid to endgame is also a wasted stat because pictos will give you all the crit you need ( before that, luck is fine ) ... so it honestly depends on the difficulty you are on, which pictos you are using and how good you are at parrying, dodging etc.
Platapoop May 11 @ 11:23am 
I don't think might is good. Maybe once you're like level 40+ and hitting diminishing returns on the other abilities. I think even B scaling beats out might
Turbov May 11 @ 12:15pm 
Not all scaling is the same either. I have 3 level 33 swords all with S rank scaling on agility, with 99 in agility.

one of them gives 3000 extra attack
one of them gives 3200 extra and
one of them gives 3600 extra, even though they are all S rank scaling.
Platapoop May 11 @ 12:17pm 
Originally posted by Turbov:
Not all scaling is the same either. I have 3 level 33 swords all with S rank scaling on agility, with 99 in agility.

one of them gives 3000 extra attack
one of them gives 3200 extra and
one of them gives 3600 extra, even though they are all S rank scaling.

It's scaling based off the base attack of the weapon, so maybe that skews something. For example a ewapon with a base attack of 1 with S rank scaling and 99 agility will probably be like +10, but a weapon with base attack of 100 and 99 agility will be +1000 or something.
Ratsplat May 11 @ 12:18pm 
Originally posted by Turbov:
Not all scaling is the same either. I have 3 level 33 swords all with S rank scaling on agility, with 99 in agility.

one of them gives 3000 extra attack
one of them gives 3200 extra and
one of them gives 3600 extra, even though they are all S rank scaling.
One, does it scale on any other stat? And two, I highly believe that weapon scales also scale on your base stats (which increase from simply leveling up).
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