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Never put a single point into might, as long as you're able to parry and therefore get a counterattack, you're fine
especially when you know how to build your crew, which pictos and weapons, party composition will yield the most synergies and how to tackle which enemy
Generally, yeah, don't touch Might. If you want to play more defensively, Vit/Def are useful, you'll always need Agility, and eventually Luck makes it easier to hit 100% crit with pictos.
Once you get to late game and level 67+, Might is the only way to further increase your weapon's attack power and the stats you get from pictos are far higher than from 99 stat points, so there's no real benefit in putting points into non-scaling attributes.
As an example, 99 points in B scale Agilty or Defense gives more attack power then those 99 points in Might.
Fairly sure that's not true. Might gives more attack power per stat point, but not by much and that's all it does.
Base Might is 1,347, weapon provides 4,197.
S scaling Vitality, 99 points provides another 4,170. Each point is worth about 42. It also gives me 1,389 more hp.
A scaling Agility, 99 points provides another 2,654. Each point is worth about 27. It also gives me 346 speed.
Might 99 points provides another 2,085 (and increases the base by another 156).
Using the lowest level weapon I have left (Lithelim at lvl 15):
B scaling Vitality, 99 points provides another 267.
C scaling Luck, 99 points provides another 134 (and 36% extra crit chance).
Might 99 points provides 523 points.
Actually, useful to see that Might provides significantly less than I thought once your weapon level reaches 33. For most of the game though, Might will provide the most, I just don't think it's worth the loss of secondary stats.
For reference, level 28-31 pictos that you get enough of to kit out everyone by the end of your first playthrough provide in the region of 5k/3k hp, 2k def, 1k-500 speed, 36%/18% crit.
In other words, eventually, non-weapon scaling stats are of no real value.
one of them gives 3000 extra attack
one of them gives 3200 extra and
one of them gives 3600 extra, even though they are all S rank scaling.
It's scaling based off the base attack of the weapon, so maybe that skews something. For example a ewapon with a base attack of 1 with S rank scaling and 99 agility will probably be like +10, but a weapon with base attack of 100 and 99 agility will be +1000 or something.