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But that was a tangent, back to E33. It has action elements to make the battles more engaging. It says so on the store page, you can see it in the trailers. The lead dev straight up says he's a huge fan of Sekiro. You know what you're getting into.
I did play Divinity 2 for a bit, but I'm not qualified to make any comments. Honestly, I didn't get the appeal of the game despite being turn-based... which puts us on the opposite ends of the spectrum.
Which leads me to question what genre this game actually is. QTE has always been a controversial mechanic especially among turn-based enjoyers. Meanwhile, players who enjoy quick-paced action wouldn't touch a turn-based mechanic with a ten-foot-pole.
COE33 was explicitly designed as a Souls-like. If you don't like heavy Souls-like gameplay mechanics, you might not enjoy this game.
Nothing wrong with being a Souls-like, it's a very popular genre now.
It might be confusing for some people, since it doesn't have the Souls-like tag on Steam.
And this game has already sold 2 million copies, so it's doing rather well. Turns out if you add an action element to a turn-based game, it will start turning heads. Hopefully we see more games like this in the future.
The build doesn't matter if you can't press B. That's the problem.
Just install cheats if you want to faceroll so badly, I just don't get this.
But I guess it all checks out in the end: It's okay for Elden Ring to require players to dodge because it's a soulslike game. And as luc2posse pointed out, 33 is also soulslike, so I guess it's acceptable to do the same.
True and unfortunate. At first I loved Clair Obscur because I thought it would be Paper Mario for adults.
By the end of act 2 I realized it's just a press B simulator and that is the problem.
Like I said the game is doing very well, and a lot of people who normally dislike turn-based games are flocking to it, so it's ultimately just you. You can try Metaphor for a more traditional JRPG experience, I guess.