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While I was still using it, characters were constantly showing up covered in blood as though low hp, and the char screen and overview screens would show you at 50% hp, even though you're at full health, your max is just reduced.
My max health isn't reduced when I use it as a Picto though; that's what I was saying. I have half of my max health at the start of combat, but I can heal back to full health so that the picto has 0 downsides. However, when I use it as a Lumina it DOES cap my max health to half.
Fair enough, maybe that was why it only seemed to happen on some characters. I just never connected it to the one that had it equipped.
Either way, it's still bugged.
https://steamcommunity.com/sharedfiles/filedetails/?id=3479876100
https://steamcommunity.com/sharedfiles/filedetails/?id=3479876900
https://steamcommunity.com/sharedfiles/filedetails/?id=3479877150
https://steamcommunity.com/sharedfiles/filedetails/?id=3479877613
https://steamcommunity.com/sharedfiles/filedetails/?id=3479877858
Lune has picto equipped while Monoco and Maelle have lumina. When Lune gets a turn it shows that she has 1/2 of the bar, so max is displayed instantly, when Monoco and Maelle get a turn it keeps displaying reduced health but if you heal either by killing enemy and using restore 50% hp on kill lumina or by using a healing tint max hp is restored.
Edit: or well, maybe the bug is that max hp isn't actually reduced in neither of those cases. I like it this way. Sacrificing 50% max hp for just 3 hits seems too much, but sacrificing just 50% hp instead (and all extra damage which you may get at max hp) feels worth it for me.
The downside is there is another lumina which gives increased damage when you are at full hp, so you sacrifice that damage until you heal your hp back. And during the first turn damage may be important.