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It's more sequel baiting right now. They left it open for that.
No I get what they were trying to do. I didn't dislike it. I just felt that that whole family drama narrative goes against what the game starts of as. This game is incredible for making you think, what value life has, what does legacy mean? It takes many forms, there are so many undertones to this story and meanings within meanings packaged nicely in this masterpiece of a game, but it does have its flaws. I enjoyed the ending. I felt Versos story from start to finish was sad an enthralling, but I connected with the people of the world, Lune, Sceil, Esquie, Gustave, All the others that came before them, all there stories and sacrifices meant nothing in the grand scheme of things is all I am saying. It is supposed to be sad, it is supposed to make you think, pull at your heart strings. I both love and hate the game for this haha. I get it. No happy ending, sometimes you don't get happy endings. That still doesn't mean I don't want one for my boy Gustave haha. Appreciate it though.
Are the stories you read worthless because they're not real (we have no canvases in reality and we're not gods) or do you get some meaning out of them?
I don't hate the story, or the current endings, I Just felt that what the story tells us in the first 2 acts, was somewhat betrayed by the reveal in act 2. Its great that its a major plot twist and no one could predict it. However its out of left field, there are hints sure, but it feels like a sucker punch after making us care so much about the world and the people in it. We needed more time with the family and a little bit more info on the war Clea was par-taking in. Why did the Writers attack them? How long did they spend in Versos painting? How did they end up like this? I haven't 100% the game yet so I might come across these answers, but to the average joe gamer it is jaring, I can understand why people would hate it. I think its more of a case of not understanding the deeper narratives at play in this game than being immature, maybe people are not used to playing a game that challenges their perception of things huh?
My pet theory is the writers didn't want to spend too much time on the "Do Androids Dream of Electric Sheep?" type messaging as the game would cross into the cyberpunk genre at that point, so they cut that part short.
Maelle remembers them but also traps Verso against his will in the canvas with her slowly dying, she remembers them sure, but she learns nothing and decides to be Paintress again just under new management, There not worthless of course there not, but they are undermined by the implication that the world is not real and there lives histories and determination means nothing for how easily they can be destroyed, for once the canvas falls who is remembering them then? The family? They will build another world and only in Versos ending do I see them moving on and making things better, its a matter of perspective and what is valuable to you, and I feel that is what the story gets at. What do you leave behind? What legacy do you pursue in order for someone else to blaze the trail after you? Its not lost on me. I might be old fashioned for just wanting a good if not great save the world story, not since FF7 and Mass effect universe have I cared about a world so much. :)
Maelle in Verso's ending will remember them, that's the whole point, for her it was as real as it could be, she was "born" there again after all. The rest of the family isn't unimportant, but it's clear Aline needed the canvas gone, Renoir needed his wife and daughter back, and that Clea still has something to do, hence the sequel bait.
"Save the world" stories are great and all, but this just isn't one, you have a million of those, far less of these on the other hand.
I thought of that too. I hope we do get that, or a sequel with that very story. So it avoids the fake world thing. I'd buy it in a heart beat. They could go anywhere with it, hell id still play a sequel diving into another canvas. DLC or a content update would be amazing
I absolutely agree with you. There are many Save the world stories, just not many good ones. I just wanted to see my man Gustave with Sophie in a proper happy ending. I know. I know. Wishful thinking. The game does so many things right. The story is completely unique I agree. Nothing has made me more invested or emotional in a game in quite sometime. A truly memorable game from start to end. For those who come after right? :)
1) the real Verso is dead. The painted version is essentially a different Verso & ultimately doesn't exist in the real world. He is a fragment. Although he is right about the cycle of grief, he isn't right in deciding to shutdown the canvas and force people to do things b/c he deems them the right things to do.
2) Maelle's real world is horrible. She does nothing but exist & she is NOT happy.
3) Even if the characters aren't real, they are real to Maelle. And I completely relate to the whole 'not wanting to deal with the real world cause you are happier in your own'. She literally has no voice in the real world. She is looked down upon by her mother and sister in disgust & the only real love she knows is her father's. And Gustave's.
4) She can leave the canvas anytime she wants, its not like once you're in, you can't leave. People just assume she'll never leave.
5) Verso's ending is 10x worse IMHO, the family is fractured as you see Clea walk away and Maelle just standing there while her father and mother weep over Verso's grave. She has to abandon the people and characters that gave her strength and made her feel alive.
6) There was no way I wasn't bringing Gustave back.