Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Difficulties
Is it me but even in medium level I found the game extraordinary difficult, you meet boss in middle of nowhere and even small add can destroy half of your life in one shot.

I really think the mix of real time for avoiding attacks and turn by turn is a real bad idea.
What are your impression and if you have any tips for keyboard player.
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Showing 1-6 of 6 comments
Adun May 10 @ 3:35pm 
Lower the difficulty, rebind the keys that give you trouble, and level up if you notice that you're getting one-shot.
Yeah, the difficulty seems to be all over the place and the game balance seems to be based around the dodge / parry mechanic. To be fair some of the side bosses ARE optional, as such you can skip them and try them later when you've leved up (since the game doesn't show enemy levels nor any indicators suggesting how difficult / easy an enemy is).

IMO if you find this aspect annoying and / or difficult then there's a mod for that.

Alternatively, if you want to push through without using mods, then dodging is easier than parrying (5x, supposedly) AND if you get the timing just right then you'll get a "perfect dodge" notification which is using the same timing as parrying. I.e. you can learn patterns using dodges and learning to get "perfect dodges" and only then switch to parries.
Last edited by Urban Shaman; May 10 @ 3:40pm
C1REX May 10 @ 3:40pm 
Originally posted by kylara:
Is it me but even in medium level I found the game extraordinary difficult, you meet boss in middle of nowhere and even small add can destroy half of your life in one shot.

I really think the mix of real time for avoiding attacks and turn by turn is a real bad idea.
What are your impression and if you have any tips for keyboard player.
The game was enjoyably challenging but not too hard.

However, there can be a night and day difference depending of builds and approach. Some players try to make a glass canon build at the start and make the game stupid hard.

Glass canon with 1hp works great at the very end but not early on. Act1 is all about VIT and DEF in my opinion.
Here is a guy finishing the game without a single dodge or parry on normal difficulty.

https://youtu.be/oVG-BScWz18?si=0MoKQ9tvdvqTEtgG
Last edited by C1REX; May 10 @ 3:40pm
Originally posted by kylara:
Is it me but even in medium level I found the game extraordinary difficult, you meet boss in middle of nowhere and even small add can destroy half of your life in one shot.
This is not Oblivion, there is no level scaling, if you encounter a high level enemy you will die no matter the difficulty settings, you're not meant to win against enemies 50 levels above you, the game's working as intended.

I mean you can clutch a win if you literally never miss a parry and it will take like 40 minutes, but yeah.
Originally posted by kylara:
Is it me but even in medium level I found the game extraordinary difficult, you meet boss in middle of nowhere and even small add can destroy half of your life in one shot.

I really think the mix of real time for avoiding attacks and turn by turn is a real bad idea.
What are your impression and if you have any tips for keyboard player.

Patience as you go through trial and error, lower difficulty to story or get a parry mod. As someone said, dodge can carry you throughout most of the game save a few instances where you HAVE to parry (if you can't attack first and one shot the boss, that is) due to boss specific mechanic
Originally posted by Urban Shaman:
Yeah, the difficulty seems to be all over the place and the game balance seems to be based around the dodge / parry mechanic. To be fair some of the side bosses ARE optional, as such you can skip them and try them later when you've leved up (since the game doesn't show enemy levels nor any indicators suggesting how difficult / easy an enemy is).

IMO if you find this aspect annoying and / or difficult then there's a mod for that.

Alternatively, if you want to push through without using mods, then dodging is easier than parrying (5x, supposedly) AND if you get the timing just right then you'll get a "perfect dodge" notification which is using the same timing as parrying. I.e. you can learn patterns using dodges and learning to get "perfect dodges" and only then switch to parries.

where do you get 5x easier from. Parry iframe is .15s and dodge is .22s
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