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If you want to head to the end of the area, follow lit paths. If you want to explore, go to non-lit paths. Lit paths are always the way forward. Generally it's pretty easy to tell which path is critical and which arent. If you advance and find a flag you've gone down the critical path. If you want to explore turn back around and go the ways you didn't. Pretty simple stuff and it works for every single area in the game. Look at the game, and navigate the environment.
He has a point. A map with a trail is needed in these kinds of games and Japanese game studios are well aware since like PS2 era.
Some areas I do, others all look the same to me.
Would be nice if we could find drawn maps from other expeditioners to hell us navigate.
at the end of the day an OPTIONAL mini map would be nice.
literally could be toggled on or off if you dont want it.
why argue when people just want to ensure they dont miss anything without having to backtrack an area 30 times?
The only confusing area is Ancient Sanctuary and that's by design, you're meant to be lost because the gestrals don't want you finding their hidden village. The rest are all straightforward.
The world map is something else though. I'm begging for a way to add some markers because no way I'm gonna remember what piece of rock I didn't break days ago or a boss I couldn't finish,etc. Areas that I should be coming back to.