Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Learning curve in Clair Obscur: Expedition 33
I was wondering what the learning curve is here in this and much time it take to learn how to play the game on decent level. I have tried some turn based anime games like Grandia II, but that was like a long time ago.
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Adun May 10 @ 1:27pm 
Define "decent level". I managed to play four of the five characters sufficiently well to feel comfortable with them, without a lot of experience in that kind of game. You have tutorial pop-ups that you shouldn't skip the first time around, and dying ingame doesn't have any big negative consequences like loss of currency or gear. So it's a low threshold.
Hatman May 10 @ 1:28pm 
If you have ever played any soulslike game, you'll be fine. If not ... there will be a learning curve, but it's very rewarding.
Schmell May 10 @ 1:41pm 
It depends. The game is balanced in a way that story content is not very challenging (past certain point even trivial i'd say). Pretty much everything can work, you are not locked out of progressing just because you can't dodge/parry (but you may have to tweak your build here and there).
Optional side content on the other hand will require some practice, case by case basis (there are side bosses that are pretty much impossible mechanically without perfect parries)
Last edited by Schmell; May 10 @ 1:52pm
Its took me about 90+ hours for Demon's Souls on PS3.

But I have not played any of the new Dark Souls games or Elden Ring.
The challenge in this game isn't the turn based aspect, but more so on getting the timing of dodging/parrying right. If you have played any rhythm games or any games that require some degree of timing, you should be good.
The good news is the prologue itself will tell you how you will fare for the rest of the game. There are 2 fights you can encounter there, and if you can manage to barely or not get hit, you should be set for the rest of the game.

Overall, it's a very gradual learning curve. Parrying only gets more challenging a lot further into the game. And by then, you should've gotten enough practice to be good enough at it.
the learning curve is entirely in the dodge/parry system. everything else is w/e. u can build how u want, play the team you want, none of that really matter for the most part. its all about dodge and parry. USE DODGE to learn how to parry. not enough ppl do this, and end up hating the system. dodge window is large than parry window. so use dodge on new enemies. when you hit a PERFECT DODGE, that means you hit the parry window. once you can do that reliably, you can start to parry. that basically is the entire learning curve of the game.
Claudussy (Banned) 18 hours ago 
Originally posted by Battlekruse:
I was wondering what the learning curve is here in this and much time it take to learn how to play the game on decent level. I have tried some turn based anime games like Grandia II, but that was like a long time ago.

theres not really a learning curve in that sense. first time you see an attack you just focus on taking a good look to get a feel for the timing, then u trial and error until u get it consistently. has to be done for every new encounter and the process doesnt get faster since there is nothign more to it than good ol memorization and cognitive basic function.

And allocating skills is just about reading everything over and over until synergies become apparent to you. But you dont need to have the perfect setup, just equip 1-2 of the highest dmg skills thats available to you, and slot ap generators and setup skills in the remaining slots. maybe a buff/heal too.
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