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In my understanding S, A, B, C, etc scaling is a rough representation of multiplier from that stat so there will be some variation. For example, A may give 7-10x (not the actual numbers) multipler, so one weapon with A scaling will have 70 from 10 points in that stat and another also with A scaling will give 100.
Pictos are items. Lumina are perks you learn from those items. Every character can equip up to 3 pictos to gain their stats and perks for free. You use lumina points only to equip lumina that you learned and you don't gain any stats from corresponding pictos which were used to learn that lumina, to get stats you need to equip pictos themselves.
- You can equip up to 3 pictos per character
- You equip a picto > do 4 fights > You learn the corresponding lumina
- A lumina only consists of the perk part, without the attribute bonuses
- A lumina can be assigned to any party member with enough free lumina points
- If you assign a lumina to a character and then assign the corresponding picto to the same person, the lumina points are refunded and can be used otherwise.
Lumines are FF9 gems too bad the game hasn't pushed me into using them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3479337286
https://steamcommunity.com/sharedfiles/filedetails/?id=3479337440
First weapon: 99 defense -> 75 power, 15 agility -> 23 power, total 514 power
Second weapon: 99 defense -> 80 power, 15 agility -> 24 power, total 545 power
So second weapon has higher base power, and scales slightly better with agility and defense even though it has the same displayed scaling value.
Fire based weapon gives 20% Fire damage boost, so to balance it, it has a lower weapon damage. Fire skills applies stacking burn, so even with lower weapon damage, that is still better than the Ice based weapon. Ice based is more of a support weapon, so it needs a little boost in weapon damage so it won't suck.
How can you so severely misunderstand a critical game mechanic like this?