Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Lumine
So I am in Act 2 and I have a boat load of those lumine points. I am guessing they act as gems from FF9 or materia slots from FF7?

Also any one know why weapons with the same scaling deal different amounts of damage or don't scale the same?
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Showing 1-11 of 11 comments
KING May 10 @ 12:17pm 
Lumina points are for equipping learnt pictos without actually equipping them. So not like materia no, unless you mean as in equipping the master ability to other weapons. They are stats boosts as well as buffs/shields. As for the weapons, can’t say I’ve noticed, but then again the game is easy enough it don’t matter
Last edited by KING; May 10 @ 12:18pm
archmag May 10 @ 12:18pm 
Each character has a cap of lumina points which you can use to equip learned lumina. Each level you gain 1 and you can use rare items Colour of lumina to increase it further.

In my understanding S, A, B, C, etc scaling is a rough representation of multiplier from that stat so there will be some variation. For example, A may give 7-10x (not the actual numbers) multipler, so one weapon with A scaling will have 70 from 10 points in that stat and another also with A scaling will give 100.

Originally posted by KING:
Lumina points are for equipping learnt pictos without actually equipping them. So not like materia no, unless you mean as in equipping the master ability to other weapons. They are stats boosts as well as buffs/shields. As for the weapons, can’t say I’ve noticed, but then again the game is easy enough it don’t matter
Pictos are items. Lumina are perks you learn from those items. Every character can equip up to 3 pictos to gain their stats and perks for free. You use lumina points only to equip lumina that you learned and you don't gain any stats from corresponding pictos which were used to learn that lumina, to get stats you need to equip pictos themselves.
Last edited by archmag; May 10 @ 12:22pm
Platapoop May 10 @ 12:19pm 
That's because weapons have different base attack. Why? I'm not really sure, it seems like generally kinda random what base attack they assigned to each weapon.
Ancalagon May 10 @ 12:22pm 
If the Picto stats did scale with weapons then they would effectively be double boosted. The weapons only scale with attribute points.
Last edited by Ancalagon; May 10 @ 12:22pm
Hatman May 10 @ 12:40pm 
- A picto is what you loot/buy. It is an equippable item wich has a combination of attribute bonuses + a perk
- You can equip up to 3 pictos per character
- You equip a picto > do 4 fights > You learn the corresponding lumina
- A lumina only consists of the perk part, without the attribute bonuses
- A lumina can be assigned to any party member with enough free lumina points
- If you assign a lumina to a character and then assign the corresponding picto to the same person, the lumina points are refunded and can be used otherwise.
Last edited by Hatman; May 10 @ 12:42pm
Originally posted by archmag:
Each character has a cap of lumina points which you can use to equip learned lumina. Each level you gain 1 and you can use rare items Colour of lumina to increase it further.

In my understanding S, A, B, C, etc scaling is a rough representation of multiplier from that stat so there will be some variation. For example, A may give 7-10x (not the actual numbers) multipler, so one weapon with A scaling will have 70 from 10 points in that stat and another also with A scaling will give 100.

Originally posted by KING:
Lumina points are for equipping learnt pictos without actually equipping them. So not like materia no, unless you mean as in equipping the master ability to other weapons. They are stats boosts as well as buffs/shields. As for the weapons, can’t say I’ve noticed, but then again the game is easy enough it don’t matter
Pictos are items. Lumina are perks you learn from those items. Every character can equip up to 3 pictos to gain their stats and perks for free. You use lumina points only to equip lumina that you learned and you don't gain any stats from corresponding pictos which were used to learn that lumina, to get stats you need to equip pictos themselves.
That seems to add up. Take Lanceram? and Dualiso for instance. They both have B and C scaling on the same stats but their base value is different and their scaling value is different. I can only guess that means the devs consider the passives on Dualiso to be more powerful than Lanceram OR once you get Dualiso to max it will out scale Lanceram which scales more currently.

Lumines are FF9 gems too bad the game hasn't pushed me into using them.
archmag May 10 @ 12:50pm 
Here are the example weapons (same level: 11, same attribute affinities: Defense C, Agility B):
https://steamcommunity.com/sharedfiles/filedetails/?id=3479337286
https://steamcommunity.com/sharedfiles/filedetails/?id=3479337440
First weapon: 99 defense -> 75 power, 15 agility -> 23 power, total 514 power
Second weapon: 99 defense -> 80 power, 15 agility -> 24 power, total 545 power

So second weapon has higher base power, and scales slightly better with agility and defense even though it has the same displayed scaling value.
Originally posted by archmag:
Here are the example weapons (same level: 11, same attribute affinities: Defense C, Agility B):
https://steamcommunity.com/sharedfiles/filedetails/?id=3479337286
https://steamcommunity.com/sharedfiles/filedetails/?id=3479337440
First weapon: 99 defense -> 75 power, 15 agility -> 23 power, total 514 power
Second weapon: 99 defense -> 80 power, 15 agility -> 24 power, total 545 power

So second weapon has higher base power, and scales slightly better with agility and defense even though it has the same displayed scaling value.
I guess using + or - notations for scaling just didn't jive with the devs.
EnzoVic May 10 @ 1:00pm 
Originally posted by archmag:
Here are the example weapons (same level: 11, same attribute affinities: Defense C, Agility B):
https://steamcommunity.com/sharedfiles/filedetails/?id=3479337286
https://steamcommunity.com/sharedfiles/filedetails/?id=3479337440
First weapon: 99 defense -> 75 power, 15 agility -> 23 power, total 514 power
Second weapon: 99 defense -> 80 power, 15 agility -> 24 power, total 545 power

So second weapon has higher base power, and scales slightly better with agility and defense even though it has the same displayed scaling value.

Fire based weapon gives 20% Fire damage boost, so to balance it, it has a lower weapon damage. Fire skills applies stacking burn, so even with lower weapon damage, that is still better than the Ice based weapon. Ice based is more of a support weapon, so it needs a little boost in weapon damage so it won't suck.
Intern Waffle (Banned) May 10 @ 1:01pm 
How do people like you even make your way through the process of buying a game to start playing it in the first place?

How can you so severely misunderstand a critical game mechanic like this?
Originally posted by Intern Waffle:
How do people like you even make your way through the process of buying a game to start playing it in the first place?

How can you so severely misunderstand a critical game mechanic like this?
I think "Hey I have money and I am bored, what is out right now?" then I make the purchase and then maybe I play the game. How is it stupid people like me can do anything? Life asks for very little.
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