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You see 0.1 % damage of their health and you accept the challenge or you don't.
Then you come later and see now it;s 1% damage of their health and you accept the challenge or you don't.
Then you come later and you see 10% of their health and you accept the challenge or you don't.
Then you come later and you see 30% of their health and you accept the challenge or you don't.
Hard concept to grasp?
The game will eventually lift the 9,999 damage cap and you can make tens or even hundreds of millions of damage. Tackle the optional bosses then.
Many have different mechanics.
Some wont take proper damage until you break them
Some fights have timed mechanics
Some can only be hurt by certain actions (free aim, elements, etc.)
Some of them do require dodge or parry (no nice way around it)
The list goes on ...
More often then not i stumbled across a boss i couldn't handle, came back when i was much stronger, only to realize i could have done it before if i just figured out their mechanic.