Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The story certainly suggests urgency too, even if there aren't any game mechanics to force it. Definitely seems like you're meant to go straight for the final boss rather than spending time on side content first.
Doing NG+ you can get through Act1/2 pretty easily, and then should be a high enough level for that content.
The danger sign doesnt mean you need a higher level, just that those are special encounters that may need certain tactics, some don't involve fights at all.
That, is true. You're supposed to explore the other, now accessible locations first, before facing those bosses. Eventually they become a cakewalk and the toughest bosses are in some of the side areas.
Yeah can't argue. There's a trial and error approach to locations in endgame. You gotta roam around and figure out wich ones you can do before facing the tougher one. And there's a LOT of locations to explore in Act3. Trust me, you'll have no issue clearing everything before the finale if you want to. Just pick your fights for a while.
Just don't go for anything spooky and crazy looking in the sky. There's lots of optional areas on the ground that you probably haven't done yet that are relatively low level like 'Falling Leaves' and 'Frozen Hearts'. The latter of which is the other side of Monoco Station.
But build quality starts to matter a LOT more at this stage of the game. A messy build can get you through the story fine but you need to start having much better builds to clear this. Like every character having the 'Cheater' picto for a start.
So, finish the game first. It may sound illogical, and perhaps it is, but if you do too much stuff, or farm, the final boss will be too easy in comparison.
I went from getting wiped in Frozen Hearts to just tanking nearly anything (maybe the pre-nerf patch helped too as I was getting a lot of burst damage with Burn)
It absolutely has to do with level. After I leveled to a certain point, multiple areas like Frozen Heart and Dark Shores no longer tell me they're danger zones.
Even if you struggle with parry timings, there's only like two side enemies that require parrying. Dodging is very easy and more than enough. Not to mention you can make heavily tanky builds with pictos that make your characters tank multiple hits per turn.
this is wrong on so many different levels. if youre getting 1 hit KO'ed the problem is your build, not the game. every attack has not only some sort of visual queue, but auditory queue as well.
sorry to say it, but this is a 100% skill issue situation from the poster i quoted.
i would say, go explore and find out whats behind the "danger" levels, see what happens.