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The characters are pre made so no character creation. The story is written like a book with close to no choice and no branching. Only one path to the end.
You still have builds, strats, big world, NPCs, optional places to visit, tons of gear etc. You play as a team rather than a single character.
Extremely good soundtrack, good writing, fun gameplay, captivating story but in no way a rpg like for example divinity 2 original sin
Very engaging game but no "rogue trader"
MOST rpgs are interactive books/stories. generally speaking levels and character playstyles can be the limit of your choices.
this game has one path, to the paintress, and all that follows.
you have many different side content and ways to build your characters, but there are only a small number of allies and they all have a specific set in stone story.
the fact that the story is amazingly well done and well liked by tons of us doesnt change the fact that we are reading a very straight forward book
the way you asked the second question really makes me think your a bethesda or open world rpg style type. and this game is good, but its nothing like what you are asking
Traditional table top or pen and paper RPG are the opposite of a book stories. Everything is flexible. CRPGs are the closest to that. With choices, branching and rng on every corner.
JRPG is opposite to traditional RPG in many ways. If you remove leveling up aspect then there is no RPG left. You get a story driven game focused on a group of people saving their world. Similar to any Sony cinematic experience but with weird battle mechanics that would be super dull without leveling.
I personally love JRPG while CRPG are very much not my cup of tea. Like they are polar opposite to each other.
The divergence of the JRPG style as a genre is nearing 40 years old at this point, the poor adherence to strict definition aside (and gaming has lots of this) the genre does still trace its roots directly back to the same tabletop RPGs that CRPGs do. Provenance is simply more important than semantics when it comes to naming conventions.
And I'm with C1REX, I'll take a JRPG fixed narrative any day of the week. Dropping the same time as Oblivion was simply no contest for me. 😅
I don't think it was a bad question at all.
It was a JUST question to ask what I needed to know, and I got that from the answers from various kind folks.
There are types of games that take a form of RPG with all that combat, talking with NPC, etc, but have little to no "ACTUAL RPG" elements in them involving almost zero thinking/planning/choice process. Similar to Telltale games, though not quite the same.
That's what I don't like, and the question wasn't about Open world(or, more precisely non-linear) vs jRPG thing since they are both "proper RPG".
C1REX's answer has basically everything I wanted to know, perfectly cooked and served on a plate ready to eat, so that''s why I chose his comment and in a sense his comment also already included what you said.
PS: And no, I don't like open world games, ESPECIALLY when they come from Bethesda.