Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

View Stats:
Is this a proper RPG?
The game looks very interesting but I'm little afraid that it might have some narrative that I don't really like about, for example, you just progress along with story line like you are on a railroad track and fighting designated enemy only, sort of thing.

So how about it?
Does game have proper RPG element like town, explorable field, interaction with npc etc?
Originally posted by C1REX:
Check the definition of JRPG. Very different to Oblivion or Baldur's Gate.
The characters are pre made so no character creation. The story is written like a book with close to no choice and no branching. Only one path to the end.
You still have builds, strats, big world, NPCs, optional places to visit, tons of gear etc. You play as a team rather than a single character.
< >
Showing 1-11 of 11 comments
The story is kind of railroaded but you can explore if you want. There are some interactions with npcs but they are kind of on the light side, not a lot of choices.
Last edited by Blackwolfe; May 10 @ 3:21am
Yuma May 10 @ 3:21am 
Yes there is an open world map which opens up the more you progress. with tonnes of interactable NPCs. some town/hub like areas. And 20+ hours of additional optional side content with super bosses etc. Multiple ways you can build your characters such as a tank, glass cannon, pure damage mage or support etc.
Last edited by Yuma; May 10 @ 3:21am
The author of this thread has indicated that this post answers the original topic.
C1REX May 10 @ 3:37am 
Check the definition of JRPG. Very different to Oblivion or Baldur's Gate.
The characters are pre made so no character creation. The story is written like a book with close to no choice and no branching. Only one path to the end.
You still have builds, strats, big world, NPCs, optional places to visit, tons of gear etc. You play as a team rather than a single character.
['w'] May 10 @ 4:30am 
Like FF
Extremely good soundtrack, good writing, fun gameplay, captivating story but in no way a rpg like for example divinity 2 original sin

Very engaging game but no "rogue trader"
Last edited by ['w']; May 10 @ 4:32am
Jester May 10 @ 4:32am 
Checks every classic jrpgs ticks but with better budget.
Yes
Thanks folks!
Visser May 10 @ 10:15pm 
i'm not sure if any of you answered his question? and for the most part his question is pretty bad
MOST rpgs are interactive books/stories. generally speaking levels and character playstyles can be the limit of your choices.
this game has one path, to the paintress, and all that follows.
you have many different side content and ways to build your characters, but there are only a small number of allies and they all have a specific set in stone story.
the fact that the story is amazingly well done and well liked by tons of us doesnt change the fact that we are reading a very straight forward book

the way you asked the second question really makes me think your a bethesda or open world rpg style type. and this game is good, but its nothing like what you are asking
C1REX May 11 @ 3:54am 
Originally posted by Visser:
i'm not sure if any of you answered his question? and for the most part his question is pretty bad
MOST rpgs are interactive books/stories.
That really depends on the definition.
Traditional table top or pen and paper RPG are the opposite of a book stories. Everything is flexible. CRPGs are the closest to that. With choices, branching and rng on every corner.

JRPG is opposite to traditional RPG in many ways. If you remove leveling up aspect then there is no RPG left. You get a story driven game focused on a group of people saving their world. Similar to any Sony cinematic experience but with weird battle mechanics that would be super dull without leveling.

I personally love JRPG while CRPG are very much not my cup of tea. Like they are polar opposite to each other.
Loi May 11 @ 4:09am 
Originally posted by Visser:
MOST rpgs are interactive books/stories.

The divergence of the JRPG style as a genre is nearing 40 years old at this point, the poor adherence to strict definition aside (and gaming has lots of this) the genre does still trace its roots directly back to the same tabletop RPGs that CRPGs do. Provenance is simply more important than semantics when it comes to naming conventions.

And I'm with C1REX, I'll take a JRPG fixed narrative any day of the week. Dropping the same time as Oblivion was simply no contest for me. 😅
Last edited by Loi; May 11 @ 4:09am
Originally posted by Visser:
i'm not sure if any of you answered his question? and for the most part his question is pretty bad
~
the way you asked the second question really makes me think your a bethesda or open world rpg style type. and this game is good, but its nothing like what you are asking

I don't think it was a bad question at all.
It was a JUST question to ask what I needed to know, and I got that from the answers from various kind folks.

There are types of games that take a form of RPG with all that combat, talking with NPC, etc, but have little to no "ACTUAL RPG" elements in them involving almost zero thinking/planning/choice process. Similar to Telltale games, though not quite the same.
That's what I don't like, and the question wasn't about Open world(or, more precisely non-linear) vs jRPG thing since they are both "proper RPG".

C1REX's answer has basically everything I wanted to know, perfectly cooked and served on a plate ready to eat, so that''s why I chose his comment and in a sense his comment also already included what you said.

PS: And no, I don't like open world games, ESPECIALLY when they come from Bethesda.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: May 10 @ 3:16am
Posts: 11