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After exhaustive testing and system tuning, I found the root cause of the crash that occurs during the "benchmark" phase on first launch, where the game causes a full system reboot with no BSOD or error logs.
✅ The Fix: Delete Unreal Engine’s Global Shader Cache
1. Open this folder:
C:\Users\<YourName>\AppData\Local\UnrealEngine
2. Delete ALL numbered folders inside (e.g. 4.10, 4.26, 5.0, 5.4, etc.)
3. Reboot your PC.
4. Launch Clair Obscur again — the engine will now rebuild a clean shader cache.
❗ Why This Works
Unreal Engine games share a global shader and asset cache. These can become corrupted, especially across GPU driver updates, engine version changes, or failed shader compiles. Clair Obscur's benchmark appears to run *before* the game saves any configs — so if UE loads corrupted cache data during that phase, it can cause an unrecoverable GPU/system crash.
🧠 What I Had Already Tried (Before This Worked)
- Clean DDU driver reinstalls
- ReBAR disabled
- Hardware-accelerated GPU scheduling disabled
- Launch flags: -dx11 -windowed -nobenchmark
- Compatibility mode, safe boot, fresh user profile
- PSU and thermal checks (fully stable)
- BIOS tweaks, Windows sandbox isolation, and more
🚨 Nothing worked — until I deleted the Unreal Engine shader cache.
I hope this helps anyone else stuck at this invisible crash wall.
– 'Twas
Thanks for sharing the fix when you didn’t have to.