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Sounds more like an admission that you have no idea how to plan ahead based on when your vs enemies turns are.
I played the game on Expert and avoided most side content but fully cleared the main story levels, and I ended up beating Act III with my characters somewhere in the level 50-54 range, which felt like a sweet spot, at least in terms of not one-shotting tougher enemies and bosses (my characters also got mostly one-shot themselves if I failed a parry/dodge).
The most damage I ever dealt in a single attack was a Maelle counter that did like 100k damage. People are talking about dealing millions and millions of damage on the first strike? Maybe I just got lucky and never discovered a truly broken build (although Maelle's Virtuose stance is still a ♥♥♥♥♥♥' powerhouse).
Yes... that is what makes it optional. If a game like this requires you to complete all optional content to not be totally underpowered, then it was poorly balanced.
It does a decent enough job of keeping the balance in check for Act 1-2, even if you do complete optional content.
It only falls apart totally in Act 3 if you do side content before going straight to the final mission, which should be painfully obvious to anyone with even a passing knowledge of the genre.
Or are you one of these iF yOu DoNt LiKe It DoNt usE iT! people who can't realize that abandoning the core gameplay loop of improving is still not creating more fun?.
I have already beaten the endless tower, sprong and the flying snake on the sky, but simon is another story. Completing all content seem too hard for me without that move, so I give up. Maybe someday when u kids reach the age when u have to pour half of your life into work will u understand why some pp love op builds.
Why do people complain about Freedom?
Ye Standhal is only the tip of the iceberg. The power escalates so crazy. When I finally chose a weapon to upgrade; when I found the Picto which doubles my turns; or 2-3 pictos which made me have max AP each round. All these upgrades sound so good, but even with half of them the difficulty is a joke. I found some pictos I haven't even unlocked although they'd be a big improvement, because what for? I lost all interest in engaging with lumina etc. And going for another build to discover, AGAIN, that it's no better (i.e. also op AF) lost its appeal.
Do you know what difficulty setting are for? To give players the freedom to enjoy the game how they like it. I you wanna faceroll thru the game, there's a difficulty for that. If you want to engage in the game mechanics, find things which more or less work and improve on that foundation? There's often a difficulty setting for that. Not here. Here even the highest difficulty means that using ANY of the MANY possible builds you found a foundation for quickly end in trivializing the whole content and feel like I'm cheating.
This isn't an action game where you can challenge your skill by doing a handicapped run.
Sure you can say ok, that ONE skill clearly is broken op, so I wont use it. But here you find broken op stuff left and right. You do realize how contrarily it is to sell the player a gameplay loop where one is promted to improve and on the other hand force him to exactly NOT do that because it would feel like cheating?
IM just spitballing, parry being just dr would mess up the shield mechanic amd whatnot, i didnt talk about whether it should still count as a "miss" for enemies. but i think giving true iframes reduces how much you can do with character builds. Prob if they ever decide to do a harder difficulty with major rebalancing