Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Question about Luminas
Hey, so quick question.
Is there a point in equiping higher Luminas from higher level pictos? They cost more, but don't they just give the same passive effect anyways?

For example, I have energizing star lvl 2, which give me about 200 points of health as a pictos and +1 AP on battle start.
If I equipp it as a Lumina effect (not as a pictos) I get only the passive bit right? The +1 AP on battle start. I WILL NOT get the 200 points of health right???
And it costs me 10 points of Lumina to equip it as a Lumina.

So now I've found the Energizing Start lvl 3, which gives me about 300 health and the SAME +1 AP on battle start.
And if In want to specifically equip the Energizing Start LVL3 as a Lumina it will cost me 15 points to do so, instead of 10 points for the Energizing Start LVL2...
But is there a point in doing that and paying more Lumina points for it, if it only applies the passive +1 AP on Battle Start effect, and it's the same between LVL2 or LVL3 Energizing Start???
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Showing 1-7 of 7 comments
Zeev May 9 @ 5:55am 
I think they give you better attributes to character that is equiping it? Correct me if I am wrong.
But I am already kind of tired managing it, I am through half of the game now on my second playthrough.. (playing in parallel on PC and PS5)
They can be stacked, which is why Pictos with multiple tiers I/II/III have increased Lumina cost.

So instead of starting with 0 AP, you can start with +1/2/3 AP by stacking all 3 Lumina effects.
Yes higher level pictos come with higher stats attached to them. This becomes almost a must late game. You only get the passive benefit from the lumina not the stats. So it's best in most cases to put the best stats on the chars you want and share the learned lumina to the others. Later on there is better spend for AP. For example, you can use auto rush and there is a lumina that gives +2 AP for casting rush if you have it. So you get +2 at the start plus auto rush. But at the very end it doesn't matter much because you can grind for lumina points fairly easy.
Last edited by tenchu400; May 9 @ 5:58am
Originally posted by Zeev:
I think they give you better attributes to character that is equiping it? Correct me if I am wrong.
But I am already kind of tired managing it, I am through half of the game now on my second playthrough.. (playing in parallel on PC and PS5)
Manage it when it starts to get hard again is what I did. Or just before major bosses. Yes, direct equip gives better stats and those stats get bigger over time as you level the pictos or pick up better ones.
Last edited by tenchu400; May 9 @ 6:00am
Rai May 9 @ 6:01am 
They stack
zefyris May 9 @ 6:29am 
You cannot take several times the same Lumina effect for a character, but you can stack the effect from the various versions of that Lumina when there are several.
So if you stack both Combo Attack I and Combo Attack II that both give an extra base attack, now you do 3 base attacks instead of 1 without those two lumina. Combo Attack II costs more than Combo Attack I, but it's the only way to reach 3 base attacks.

The system is intended to have an increased price if you want to stack stackable effects. So if you don't need to fully stack them for any reason, then just equip the cheapest one(s).

There is no point in equiping Energizing Start III instead of Energizing Start II, but there is a point (at least temporarily until you get better ways to do it) to equip Energizing Start I, II and III at the same time to start at 9 AP on first turn, if you're in need of starting with that much AP to get your combo runing on that character.
Last edited by zefyris; May 9 @ 6:33am
Femto May 9 @ 9:48am 
Originally posted by zefyris:
You cannot take several times the same Lumina effect for a character, but you can stack the effect from the various versions of that Lumina when there are several.
So if you stack both Combo Attack I and Combo Attack II that both give an extra base attack, now you do 3 base attacks instead of 1 without those two lumina. Combo Attack II costs more than Combo Attack I, but it's the only way to reach 3 base attacks.

The system is intended to have an increased price if you want to stack stackable effects. So if you don't need to fully stack them for any reason, then just equip the cheapest one(s).

There is no point in equiping Energizing Start III instead of Energizing Start II, but there is a point (at least temporarily until you get better ways to do it) to equip Energizing Start I, II and III at the same time to start at 9 AP on first turn, if you're in need of starting with that much AP to get your combo runing on that character.

Ah, got it! Thanks a bunch!
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