Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It may or may not be a bug, since the interaction isn't explained anywhere, so we can't know if the fact that RBFS overwriting PictoFS is intentional by design or not.
Assuming it works as intended, i'd say that putting that explanation on the picto somewhere would be beneficial. Like adding at the beginning of the description "when not engaging the enemy with [RB button symbol], [current description]".
First Strike is a very strong picto if your party has high speed, but there's a need to understand how it works first because it's clearly not self explanatory right now, yeah.
So if i equipped this picto to Maelle, then when the fight begin, Maelle HAVE TO play FIRST !
First-strike or not in open-world should NOT cancel this effect LMAO !
Currently, some time my Maelle play first, some time not, so it's still buggued...
CQFD.