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My issue is that the cap basically makes you play two fundamentally different games, one is before you acquire "Painted Power" pictos and the other is after. I believe this situation should have been handled with a bit more subtlety than it currently is handled by the damage cap.
I'm probably not the only one who unlocked Sciel, saw the tutorial with applying stacks of whatever made up word starting with F, sun charges, mood charges, twilight and went "get the ♥♥♥♥ out of here with the geek ♥♥♥♥". Haven't used her once since.
Going through that skill tree with very similar skills and choosing the best build is such a chore to me. Turn based combat sucks, period.
The upside is that all my characters are very underpowered. Except Lune, who can do 55K damage every 2 turns :).
Verso is my second strongest character and then Maelle with 9999 on a single enemy, again every 2 turns.
But I think act 3 you loose the limit and will hit for millions.
skill issue
I'm starting to ignore strong moves, damage luminas, build synergies and actually playing the game with some tactics since most bits are starting to do damage cap.
Weak-ish multihit moves are the king when you reach that point.
Went from doing a counter with 9999 damage to 350000. Since I've seen counter damage of one million. Normal attacks aren't that high, but they are 5-6 digits.
In act 3 you accumulate a lot of optional power very quickly...
At at the same time, many build options, combos and synergies went out the window because they would push your damage over the cap. So instead of playing the game optimally, comboing and getting synergies, you would use exclusively basic moves with many hits to bypass the limit... and get one shot...
Plus the influencers all showing glass canon builds didn't help...