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It leaves just one way, which is fine but at the expense of ways to have fun.
This is one of the few trends this game doesn't bunk from it's contemporaries. We all know how insane jrpg secret bosses can be but I rarely hear people talk about how much fun they are.
As stated, if you learn the fight and just parry it all, you can win with just two characters (Onbal did it.) it's not impossible, but it is rewarding if you do it/try to do it. He only has 4 combos and those combos variate between 3 different hit amounts based on his HP phase.
I guess the game just could have done a better job easing you into combining those mechanics.
The phase 2 difficulty spike compared to anything else in the game is so sharp that it might turn people off from learning it proper.
Not a fair comparison but prenerfno cheese parry only consort radahn was WAY less of a difficulty spike lol.
The entire game is built around the parry and dodge mechanic. There are a few optional fights in the game that also require this and if you got to Simon, odds are, you have a good idea of how to do it by now. A little practice and you'll down him. Me personally? It wasn't worth the achievement point, nor did I have any desire to play NG+ lol, so if he gave a picto/weapon, it wasn't gonna get used anyways. I gave em an hour or two of my time, but after 100+ parries an attempt, my finger just couldn't keep up anymore xD.
I haven't looked that much but one thing I haven't seen is anyone mentioning using Monoco to just stunlock him. As long as you are fast enough for each of your characters to have 1 turn for every 1 turn of his you can use Charging Burn, Charging Mark, and Charging Critical to let Monoco use Break Point every turn. It's maybe a little less cheesy than oneshoting him although it also circumvents the fight and I'm kind of surprised he isn't immune to breaking tbh.
Most secret bosses are not meant to be balanced, nor thematically accurate, they are meant to be a pain in the ass because most people finding it are into min maxing and breaking the game.
Yes, not everyone is like that, yes some people would enjoy to have a thematic secret boss, but let's be fair, if simon didn't exist, no one would miss it, and that is the deal of this kind of bosses.
game shouldnt hav been built around parry n dodge.
Yeah, they should've built it around football. None of this turn-based stuff either.
In fact, they should've just made a different game entirely.
It's almost like he's some sort of endgame optional boss and is meant to challenge you by expecting mastery of the game.
Of course, most people have only really mastered the art of stacking damage and instakilling him (myself included) but I hope to be able to go blow-for-blow with him eventually.