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It shouldn't be that you're dealing so much damage to your opponent without even getting a chance to get to know the boss's mechanics, music, animations, etc.
Developers, thank you for this solution!
Spent the entirety of ACT III intentionally not upgrading weapons above 20 because that was the only way to ethically experience all the bosses properly. Even with the DPS capped for the finale it didn't matter, had to just basic auto-attack it all to have some experience of how it was intended.
If you trivialize the game by making her a one-trick pony to get billions of damage with a broken build the problem is you, not the skill.
People are managing to break 1billion damage with this attack. To only be doing 0.2% of that at 93 means your setup absolutely sucks. It's not even a case of not trying to abuse this skill, your build has to be something truly bad to do so little damage.
That is not something to be proud of.
My Maelle is built to do multiple attack turns, with a basic multiattack that heals and completely refills action points and imposes helplessness. And if she dies, she resurrects.
I didn't even bother to find particular synergies with Sciel and Lune.
Sure, I could be a phenomenon like the vast majority of players and copy step by step the broken build from a YouTube video of someone really good who did it first.
Why did I structure my Maelle like this? Because I like it.
Which is perfectly fair, if that's the way you want to play it. Plenty of ways to build characters, not everything needs to be min/maxed.
But you still used Stendahl. The only way to not abuse that skill is to not use it at all. If your damage with it is only 2mil at 93, your damage is really low.