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Also, consider moving to easy difficulty if you haven't already. The game only gets harder with what comes flying at you if you don't adapt. None of this is an attempt to be rude but to inform. Not every game is for everyone and combat is so much at the front of this game that if you dislike it, then it may not be the game for you.
Except the ones that do not.
Every attack in the game also has predictable windups.
Except the ones that do not.
The basic idea of the combat system is excellent, but the execution is a bit uneven, with me literally staring at my screen in disbelief at having failed to dodge attacks I felt I timed absolutely perfectly.
When it works, however, it really works. I really enjoyed fighting the swordsman boss at the bottom of a pit full of blood. Very dangerous long combos, but the parry and jump timings were very well done and made you feel clever for figuring out. Easily the best boss in the game for me so far.
I love everything about the game bar the dodge/parry, so just made a go first one shot build for most characters. Who needs to parry when everything is dead?
Since you have the icon indicating you own the game on Steam (i.e. PC), you should have no problem installing and using said mod.
https://www.nexusmods.com/clairobscurexpedition33/mods/28
Tanky builds can survive longer combos and if not then you have like 10x reviving potions. If you don’t skip exploration ans find upgrades then they heal 100%.
And there is also easy mode with no penalty of using it.
Don't underestimate the power of dodge.
Sometimes the risk ain't worth the reward. XD
Very good feedback for the player.
So if someone's unlike me (i.e. I really dislike the inclusion of these souls-like mechanics and would prefer the game without them, so I use mods) then this is probably THE way to go.
Those parry windows varry from 0.25-0.12 second which means it's probably around 250/120 milliseconds. That paired with every enemy having 3+ different attacks and of those you have at least 1-2 with multiple hit combos with 3+ hits that are asymmetrical and even have visual baits in there and when you learned one enemy the next complete new one is just around the corner and when you learned the combos of the next 5 after that you already forgot what the 6th enemy before that could all do. Add age or disabilitys or even just casual or new gamers to that and it equals a disaster. Getting older alone from a certain age on drains 6/7 ish milliseconds per year from you, a gamer in his mid 40/50 can have lost up to 200 milliseconds from their reflexes at that point and that's just cruel age alone....
So while the kids might have it easy to brag and say skill issues it really isn't. It really is just way overtuned in the payout as well as requirements and therefore locking out a huge part of the people playing the game.
Don't get me wrong it's an amazing system and finally a truly turn based next gen experience like square enix should have done with it's ff7 remake or many other turn based games could need to finally bring that genre into the next generation. However that window is even tighter then souls games and anything else out there and therefore it is a huge barrier for many. The best solution would be to simply patch in a option to increase the window
or for those brag alots to decrease it even further like certain mods do with 30/100/200 % I think and it would be much more accessible that way for various groups of gamers. Let's be quiet honest NO ONE enjoys having to use the "baby" difficulty even if your just a casual or lazy gamer type that still stings and it's even worse for old/disabled people to have that soured taste while playing the game.
Saying its just skill issues might work in a lot of cases but this game certainly is not one where it is that simple.
I really enjoy defence options, they add alot to the gameplay and difficulty.
You can always evade, gives you a bigger window.