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This statement also applies to every souls-like game ever made. Change "parrying" to "blocking" and it applies to every fighting game ever made. Change "parrying or dodging" to "taking cover" or "not getting shot" and it applies to most FPS games. It's a brain dead take. You didn't come up with an intelligent take on the game. Sorry.
Sounds like you used a mod to beat this game...
A true player would know this isn't a game about hitboxes like shooters or fighters.
For me, the game was very simple. If your mind is not as empty as a blank sheet of paper, there are countless ways to use systems to your advantage.
I think the point he's making is that it's TOO EASY. I haven't played the game but I can read so.
I'm assuming most people who played on expert went damage, damage, and damage. Probably no one used shell, the revive or heal skills and I felt no reason to. That's probably like 50% of the RPG portion of the RPG portion ignored.
If there are people who are natural at parrying or dodging in a videogame, that would not be me. I remember the struggle to learn those systems in the Batman games, but also eventually mastering it felt rewarding and fun.
I disagree the combat system of this game isn't deep. E.g. every playable character has his/her own specific mechanics (not just skills), to be combined with the large selection of pictos and unlockable characteristics of the different weapons. One can decide to make parry a cornerstone of the combat, or just dodge and inflict damage other ways.
Parrying is NOT gonna help you if you don't have the proper build to go along with it, because the timings are tight enough to make you eventually take hits, the same way you'd have to take hits in a non-dodgeable RPG. So the way you build your team and combos is extremely significant, it'll be the difference between one-shotting a boss or having to parry it 500 times in a row, which isn't gonna happen.
Turn-based combat was never that deep or hard to begin with, this added modern mechanics to a classic genre and then they added ways to build off of those mechanics (which do get deep...) so you are dead wrong,
And with all due respect; when you make a strong take like this and are dead wrong, that superiority complex makes you look like you are overcompensating for something.
What did 33 do to you to make you create this post?
Did it make you feel good about your skills?
That's a feature.
What a horrible take.