Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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This game relies too much in parry/ dodge making stategy pontless.
If you're good at parrying or dodging, the game is so easy that you don't even have to worry about what you attack your enemy with. If you're bad at it, the game gets tough. The combat system isn't deep at all because of this.
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Showing 1-15 of 82 comments
Ichbin (Banned) May 7 @ 7:44pm 
Oh no... something thats skill based, and not nerd mathematics...
Ratsplat May 7 @ 7:48pm 
Games tend to be easier if you're good at them.
you should play game like Frostpunk or Stellaris if you want deep strategy
Widgit May 7 @ 9:59pm 
If you're good at parrying or dodging, the game is so easy that you don't even have to worry about what you attack your enemy with. If you're bad at it, the game gets tough. The combat system isn't deep at all because of this.
This statement also applies to every souls-like game ever made. Change "parrying" to "blocking" and it applies to every fighting game ever made. Change "parrying or dodging" to "taking cover" or "not getting shot" and it applies to most FPS games. It's a brain dead take. You didn't come up with an intelligent take on the game. Sorry.
Last edited by Widgit; May 7 @ 10:00pm
Vecha May 7 @ 10:09pm 
Originally posted by Widgit:
If you're good at parrying or dodging, the game is so easy that you don't even have to worry about what you attack your enemy with. If you're bad at it, the game gets tough. The combat system isn't deep at all because of this.
This statement also applies to every souls-like game ever made. Change "parrying" to "blocking" and it applies to every fighting game ever made. Change "parrying or dodging" to "taking cover" or "not getting shot" and it applies to most FPS games. It's a brain dead take. You didn't come up with an intelligent take on the game. Sorry.


Sounds like you used a mod to beat this game...

A true player would know this isn't a game about hitboxes like shooters or fighters.
Stopping the car with the brakes is easy. If you can't brake, stopping becomes really hard...
For me, the game was very simple. If your mind is not as empty as a blank sheet of paper, there are countless ways to use systems to your advantage.
Last edited by 4accenter; May 7 @ 10:20pm
Originally posted by 4accenter:
Stopping the car with the brakes is easy. If you can't brake, stopping becomes really hard...
For me, the game was very simple. If your mind is not as empty as a blank sheet of paper, there are countless ways to use systems to your advantage.

I think the point he's making is that it's TOO EASY. I haven't played the game but I can read so.
huh... learning to use the mechanics of the game, effectively, makes the game easy. say it aint so!
Originally posted by Ichbin:
Oh no... something thats skill based, and not nerd mathematics...
Sorry but i dont think you can effectively communicate in english maybe your first language + google translate would work better.
Originally posted by Widgit:
If you're good at parrying or dodging, the game is so easy that you don't even have to worry about what you attack your enemy with. If you're bad at it, the game gets tough. The combat system isn't deep at all because of this.
This statement also applies to every souls-like game ever made. Change "parrying" to "blocking" and it applies to every fighting game ever made. Change "parrying or dodging" to "taking cover" or "not getting shot" and it applies to most FPS games. It's a brain dead take. You didn't come up with an intelligent take on the game. Sorry.
Are you a bot?
Platapoop May 7 @ 11:52pm 
I enjoy the parrying portion of the game, but I think if the devs have the time, they should make a another "version" that removes parries and dodges and balances the game against getting hit. like a traditional JRPG. I know there are some people trying to do it on expert and it's possible, but some RNG involved. Preferably also a newer difficulty that kind of re-balances some numbers and maybe disable tinctures. Kind of like how BG3 honor mode combat is more balanced than the other difficulty (in BG3's case, their honor mode is basically the game without combat bugs that somehow let you do 300 damage per turn).


I'm assuming most people who played on expert went damage, damage, and damage. Probably no one used shell, the revive or heal skills and I felt no reason to. That's probably like 50% of the RPG portion of the RPG portion ignored.
Fanta May 7 @ 11:53pm 
Originally posted by Uhtred son of Uhtred:
If you're good at parrying or dodging, the game is so easy that you don't even have to worry about what you attack your enemy with. If you're bad at it, the game gets tough. The combat system isn't deep at all because of this.

If there are people who are natural at parrying or dodging in a videogame, that would not be me. I remember the struggle to learn those systems in the Batman games, but also eventually mastering it felt rewarding and fun.

I disagree the combat system of this game isn't deep. E.g. every playable character has his/her own specific mechanics (not just skills), to be combined with the large selection of pictos and unlockable characteristics of the different weapons. One can decide to make parry a cornerstone of the combat, or just dodge and inflict damage other ways.
Last edited by Fanta; May 7 @ 11:55pm
Veylox May 7 @ 11:57pm 
Neither souls-like nor JRPGS are strategy games. If you want strategy you need to check 4X games. Souls-like rely on dodge/parry mechanics, JRPGs mostly rely on builds, sometimes grind. E33 relies on dodge/parry and builds, exactly as you would expect from an hybrid.

Parrying is NOT gonna help you if you don't have the proper build to go along with it, because the timings are tight enough to make you eventually take hits, the same way you'd have to take hits in a non-dodgeable RPG. So the way you build your team and combos is extremely significant, it'll be the difference between one-shotting a boss or having to parry it 500 times in a row, which isn't gonna happen.
Last edited by Veylox; May 8 @ 12:00am
Fduck this takes bad..

Turn-based combat was never that deep or hard to begin with, this added modern mechanics to a classic genre and then they added ways to build off of those mechanics (which do get deep...) so you are dead wrong,

And with all due respect; when you make a strong take like this and are dead wrong, that superiority complex makes you look like you are overcompensating for something.

What did 33 do to you to make you create this post?
Did it make you feel good about your skills?

That's a feature.
Butcher May 8 @ 12:44am 
QTE simply shouldn't be in turn based games. Turn based games are good exactly because you can endlessly think and strategise on the next turn without any rush.
Originally posted by Judy Gemstone:
Turn-based combat was never that deep or hard to begin with, this added modern mechanics to a classic genre
What a horrible take.
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