Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Anyone who doesn't usually play turn-based games enjoying this?
So I really don't typically go for turn-based RPGs anymore. It's just not a combat style that has held my interest over time. However, the emphasis on dodging and parrying is catching my interest, as it seems like a great way to keep you involved in the combat of the game.

So is there anyone else who also doesn't usually like turn based who's been enjoying this? I've seen a lot of the opposite cases: people who typically like turn based RPGs who are throw off by the parries/dodges, so I'm hoping that will be exactly what pulls me in.
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Showing 1-6 of 6 comments
Yes. I thought all traditional persona/SMT games were mostly snoozefest. Very cool, you debuff the boss and buff yourself and slap the boss around (I did enjoy devil survivor though). Octopath held my attention for like an hour. The only FF games I've played were FF13 and 13-II; I thought combat was also a bit medicore. I guess it was better than other JRPGs because of the break mechanic, but it was still pretty basic.

Now if we are going to talk about turn-based in general like XCOM, FE, and what not, I play a lot of those and like them.

I think the game starts off strong gameplay-wise due to team synergy and character's own builds, but you slowly get more and more OP and the final third of the game is one shot city.

Anyways, what I want to say is that I enjoyed the game and probably the first 20 hours of combat even though I generally dislike turned based games like this.
Last edited by Platapoop; May 7 @ 2:17pm
Jester (Banned) May 7 @ 2:22pm 
I'm a Veteran at turn base games but I don't think there's a single boss(aside from og sephiroth) that got me this hyped for a boss than Clair.
I got the same hype that I had fighting Ludwig from Bloodborne on a Turn base game? It's almost unthinkable but it did.
Originally posted by Platapoop:
Yes. I thought all traditional persona/SMT games were mostly snoozefest. Very cool, you debuff the boss and buff yourself and slap the boss around (I did enjoy devil survivor though). Octopath held my attention for like an hour. The only FF games I've played were FF13 and 13-II; I thought combat was also a bit medicore. I guess it was better than other JRPGs because of the break mechanic, but it was still pretty basic.

Now if we are going to talk about turn-based in general like XCOM, FE, and what not, I play a lot of those and like them.

I think the game starts off strong gameplay-wise due to team synergy and character's own builds, but you slowly get more and more OP and the final third of the game is one shot city.

Anyways, what I want to say is that I enjoyed the game and probably the first 20 hours of combat even though I generally dislike turned based games like this.
Super encouraging to hear, thanks for that!
Senki May 7 @ 2:28pm 
Personally I enjoy many other turn based games but I can still tell you that this one feels very different compared to most of them. The fights are a lot more engaging.
Never ever played a turn-based game like Clair Obscur and I absolutely adore its gameplay because it is quite intuitive, very engaging and truly incredible.

When a game does the combat system right and proper, then regardless of being turn-based it just feels so good.
Last edited by Crimsomrider; May 7 @ 2:33pm
iriyap May 7 @ 2:35pm 
The addition of the Sekiro style parries makes the combat much more engaging than a typical turn-based game. You don't just stand there, you have to dodge/parry/jump a whole combo and each hit will have different delays and mixups. And if you parry the full combo perfectly you get to counter with a really satisfying animation. The game's enemy variety is rather large too, so you're always on your toes.
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Showing 1-6 of 6 comments
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Date Posted: May 7 @ 2:10pm
Posts: 6