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Intergrade was better.
E33 goes the opposite direction, similar to old games like golden sun and probably the original FF7 even, where you have absolutely no idea where you're going a lot of the time, but it allows you to discover places, events or loot you might've completely missed. It feels like discovery of a world map, instead of checking boxes going from marked point A to marked point B.
E33's writing is rather mature, with mostly 30-yo characters and somewhat adult story beats, while FF7R obviously keeps its original teenager-targetted writing with younger characters, despite the overarching plot.
Both are high-quality (especially when it comes to combat systems), but at the end of the day E33 feels like a new revolution in RPG the way original FF7 was, while FF7R is just a partially-flawed remake, it tries to recapture something of the past and doesn't really try to be creative or full of wonder.
FF7 Rebirth has better gameplay and balance while Clair Obscur has better everything else
At least in Final Fantasy games, the heroes are allowed to win and have it feel like a win. Not some sick "giving the villains the last laugh" or "good and evil don't exist" melodramas from people who seem out to make their heroes suffer.
So yeah, this won't be one I'll be playing for the same reason I refuse to play that overly westernized, Game of Thrones rip-off Final Fantasy XV. Especially not with so many better offerings available.
I played remake and was bored enough to not touch rebirth.
This game has enthralled me.
You dont even know what half the terms they throw at you mean until hours later in some cases. And thats fine but they dont even build the mystery up. The first two acts almost devoid of plot progression, theres character interactions but nothing that you wouldnt see in FF7R or other JRPGs. Then they dump everything on you in the last Act and based on some of the comments I've seen here, a lot of people lack the comprehension to even understand it.
Its good but its not comparable. And neither are the gameplay mechanics.
The fact is, if you are a fan of the genre you should be playing both.
The story of the original FF7 is better than E33 but the remake story absolutely isn't. At least not yet, maybe the final part will magically make it all amazing or something.
The characters are better in FF7 remake but the main plot is too messy even when compared to E33.
You could say the exact same things out of FF7R though. Worse, FF7R's story stagnation spans TWO entire games, not acts. You're buying a title full price and barely getting a third of the story with no idea what's going on.
E33 has the entire story, a lot of it is in the third act for surprise factor reasons, and it definitely feels like it could've been more spread out with less "Me and this guy will have a dialogue about stuff you can't understand yet" sometimes, but FF7R is, again, guilty of the same thing, for longer.
CO:E33 is designed more like FF6, it starts linear with some side content and then opens up more and more the further you progress. The art direction for each area is also absolutely phenominal and very creative.
The combat system feels refreshingly innovative for this being a turn-based RPG, a challenge that most TB JRPGs of the last 3 decades mostly failed at. (ATB was just so lame ...)
The story is absolutely phenomenal and free of the usual garbage. Each characters personal story is great and extremely well written, the overarching story starts cryptic, has 2 major plot-twists you wont see coming and a satisfying ending. The overall melancholic tone is a question of personal preferences. It only could need more Francois, I loved that crumpy turtle ....
The biggest weakness here is the balance, some skills and weapons are just too weak/OP, and the game gets later way too easy, because doing only some of the side-content will have you soon become too OP, one-shooting the story bosses even on the hard difficulty.