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I also prefer Maelle's ending. But mostly because I played the whole game with a party of people who treat this canvas world as real world. So it doesn't matter for me that there is one level above it, it's still the main world for me and destroying it in Verso's ending is just an unforgivable crime. If the whole game I played as someone who was living in the outer world and then travelled inside the canvas and started living there my opinion may be different. But you play the game as 5 (6) people who live in this world. So it makes no sense to suddenly change perspective to the outside world.
Verso's ending just looks too weird. It's normal when you look at it from outside and it's by the book as a general case of saving a person from escapism, but it looks very different from another point of view. Imagine in real life there is a person who is tired of living in it. He is given a red button from a god who says he is tired of this world and he says "here is a button for you, press it and the whole world will be destroyed, you included". Will that person pressing a button be a good deed?
Maelle has no intention of ever leaving the Canvas, as she doesn't want to ever step back in her own reality because she only exists there as a ghost of her true self, a shadow.
So when she is talking to Papa about "leaving", she's actually lying to him. But Renoir knows she's lying to him yet ultimately understood this is what she truly wanted, so he let her live her life the way she wants to so she can be happy, which she does by living a long and happy lifetime within the Canvas as a Paintress that changes anything she doesn't like (like Verso unable to play due to having an inner conflict within himself)
Even if she left the Canvas she would be fatigued for a while before she could return, which means by the time she returns centuries could pass inside the Canvas and everyone she knows would no longer be there.
But other than that, if any DLCs were to be made it would most likely be in the middle of the story rather than the post-end. As even now ACT III side content is very disconnected from the main story, so there really is no real ending.
I assume the DLC will be the inaccessible canvases inside the Endless Tower, there's a grapple hook that leads nowhere, probably cut content.
We have a Meta narrative about a conflict between the painters, those who created the world of Expedition 33; and writers who do something different (but similar?).
If anything they might as well go with the world of a Writer in their next project, or Musician or whatever they can come up with.
So whatever ending you choose, doesn't really matter for the grander story.
It's answered in game.. He was close with Canvas version of Clea, they loved each other. Real Clea painted over canvas Clea making her into that zombie from the Flying Mansion. Then she used Simon promising him that she will "fix" his Clea, and painted over him as well turning him in this monster form. Irony of this is that axon killed by Simon is Renoir's depiction of Clea. Dude couldn't have a break and was as confused as we were as players before knowing nature of this world and Painters
To me, the perfect sequel would start in the "Real World"' and delve deeper in the aftermath of Verso's canvas erasure and the Painters issue with the Writers...
Maybe Maelle finds a way to summon her friends from Verso's canvas into other worlds from the Painters and the Writers... and you feel her struggle, wondering if they are actually the same or simple copies, and if, as a "goddess", she truly is benevolent, or if she's simply using her creations as mere tools.
I kinda like her, she's like that your friend and siblings who is really busy with their carrier and stuff and when they see you playing games they like: "Again watching those cartoons, when will you grow up". She doesn't really care about these "cartoons" and trying to eject her family from this virtual reality in the most efficient way
True ending is that you AS ROLE PLAYER chose.
There is no need to "min-max" story.