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Love it so far and also loved Khazan (def gonna go NG+ on that one).
You realize that you getting attached and then having it stripped is the whole point, right
There's no dream to speak of, it's about escapism. Not exactly the most original subject but certainly has nothing to do with marvel
People seemingly fail to get that, I'm not joking.
One could argue that act 1 & 2 should have more build-up in regards of a certain family and why one should care about them.
Maybe some cryptic letters, drawings of the children, etc - so people don't know what they're all about until the end of act 2.
But still, in the end the game has two premises
Verso & Renoir: Does the end justify the means?
Alicia & Aline: Is it better to escape into a fantasy or should one just man up and move on.
Clea is the wildcard here, so I hope there will be a DLC about her and maybe a third ending.
They projected this right into the hand of the player with the two different endings.
Expected so much than such a basic plot as a conclusion to what I consider an incredibly mesmerizing, intricate and complex storytelling I had the pleasure of playing up until that point.
A shame. I still very much love the game, but the finale puts such a massive stain all over it that it crushes my enthusiasm to replay it.
Lol what a pretentious statement. "You see, it is really deep, it was the point bro!"
I don't know about him, but i was never "attached" to 3d models. All i know is that the original premise (people dying every year) was dark and interesting, and that being fake and the story being about 2 whiny women refusing to face reality, is not. It's that simple.
I've just started NG+ and the interactions between the characters are now crystal clear from the very beginning.
So it's not like they dropped the entire story and rush-changed it in the end to be what it is. The entire game was built around it.
You just failed to pick up the clues throughout the game and put them together, so you are shocked at the last bit of it because it came as a total surprise to you. :)
Nah, neither endings are specifically good or bad, they're just what you as a player consider best for Maelle, by using her and Verso as a contrast of each other.
Neither of them wants to live within their own reality, neither wants to face their own problems, neither wants to do the right thing... which is compromise. So they mirror each other by denying each other the freedom of choice based on their own desires to leave their own realities behind and in doing so condemn each other to fates neither of them want. Therefore neither of them end up growing as characters because their fates get forced upon them, not willingly decided.
Maelle's ending simply shows that she is finally enjoying life like she always wanted. Alicia - as she was meant to be. And whenever she doesn't like something she can simply make it better (like using her Paintress power on Verso when he's having an inner conflict preventing him from playing).
Also Noco,Esquie and Monoco no diffs your team member in terms of personality anyway. As soon as Gustave died then buried really don't see any reason to get attached to the Expedition team.
Also shouldn't have hired Charlie Cox if he ain't gonna return for Act 3