Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Honeymoon recency bias is fading
With that extreme Act 3 fumble in terms of both story and gameplay i think my Goty so far still remains First Berserker Khazan. Don't get me wrong, i still love this game but you gotta bring it all over the finish line for an award like that.
Last edited by Lexomatico; May 7 @ 5:08am
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Showing 1-15 of 41 comments
fray May 7 @ 5:10am 
can i ask what about the story in particular you didn't like in act 3?
Lexomatico May 7 @ 5:16am 
Originally posted by fray:
can i ask what about the story in particular you didn't like in act 3?
sure, it went from a decently interesting story to the old " oh it was just a dream" ending... i spent 40 hours getting attached to the world just to get it ripped with a basic "i'm 14 and that's deep" basic nonsense multiverse marvel-like story
Loudness (Banned) May 7 @ 5:17am 
I hope that's not true, I'm still in act 2.

Love it so far and also loved Khazan (def gonna go NG+ on that one).
Veylox May 7 @ 5:19am 
Originally posted by Lexomatico:
Originally posted by fray:
can i ask what about the story in particular you didn't like in act 3?
sure, it went from a decently interesting story to the old " oh it was just a dream" ending... i spent 40 hours getting attached to the world just to get it ripped with a basic "i'm 14 and that's deep" basic nonsense multiverse marvel-like story

You realize that you getting attached and then having it stripped is the whole point, right

There's no dream to speak of, it's about escapism. Not exactly the most original subject but certainly has nothing to do with marvel
Originally posted by Veylox:
Originally posted by Lexomatico:
sure, it went from a decently interesting story to the old " oh it was just a dream" ending... i spent 40 hours getting attached to the world just to get it ripped with a basic "i'm 14 and that's deep" basic nonsense multiverse marvel-like story

You realize that you getting attached and then having it stripped is the whole point, right

There's no dream to speak of, it's about escapism. Not exactly the most original subject but certainly has nothing to do with marvel
Well then they completely failed to even deliver this not original subject. I admit this is definitely highly a personal thing but i could just never start giving a flying F about this random familiy's problem all of a sudden after such a long time. It's all combined with you suddenly one-shotting everyhing if you ever played an rpg before and used your brain for just a little bit. I know balancing is always an issue in RPG's and this is an homage to older ones but i have never seen such a discrepancy between one dungeon to the other.
Last edited by Lexomatico; May 7 @ 5:33am
Nero May 7 @ 5:38am 
Originally posted by Veylox:
Originally posted by Lexomatico:
sure, it went from a decently interesting story to the old " oh it was just a dream" ending... i spent 40 hours getting attached to the world just to get it ripped with a basic "i'm 14 and that's deep" basic nonsense multiverse marvel-like story

You realize that you getting attached and then having it stripped is the whole point, right

There's no dream to speak of, it's about escapism. Not exactly the most original subject but certainly has nothing to do with marvel

People seemingly fail to get that, I'm not joking.
One could argue that act 1 & 2 should have more build-up in regards of a certain family and why one should care about them.
Maybe some cryptic letters, drawings of the children, etc - so people don't know what they're all about until the end of act 2.

But still, in the end the game has two premises
Verso & Renoir: Does the end justify the means?
Alicia & Aline: Is it better to escape into a fantasy or should one just man up and move on.
Clea is the wildcard here, so I hope there will be a DLC about her and maybe a third ending.

They projected this right into the hand of the player with the two different endings.
For me the story was 9999/10 till the very finale, then unfortunately fumbled so hard it made the entire experience just feel meaningless because it wanted to make a point about escapism via cliffhangers, rather than elevate its character's stories further in a satisfying way..

Expected so much than such a basic plot as a conclusion to what I consider an incredibly mesmerizing, intricate and complex storytelling I had the pleasure of playing up until that point.

A shame. I still very much love the game, but the finale puts such a massive stain all over it that it crushes my enthusiasm to replay it.
Last edited by Crimsomrider; May 7 @ 6:46am
that is another thing, somehow maelles ending is painted (lol) as the bad one? It was the obvious choice for me but i haven't seen verso' ending. If his ending is what i think it is, that is even more pretentious than i could imagine. i'm currently replaying on NG+ ( where they also completey lied in your face saying there are exclusive rewards but there are not) just to get the foreshadowing and ultimately try verso's ending.
Last edited by Lexomatico; May 7 @ 5:48am
Originally posted by Veylox:
Originally posted by Lexomatico:
sure, it went from a decently interesting story to the old " oh it was just a dream" ending... i spent 40 hours getting attached to the world just to get it ripped with a basic "i'm 14 and that's deep" basic nonsense multiverse marvel-like story

You realize that you getting attached and then having it stripped is the whole point, right

There's no dream to speak of, it's about escapism. Not exactly the most original subject but certainly has nothing to do with marvel

Lol what a pretentious statement. "You see, it is really deep, it was the point bro!"

I don't know about him, but i was never "attached" to 3d models. All i know is that the original premise (people dying every year) was dark and interesting, and that being fake and the story being about 2 whiny women refusing to face reality, is not. It's that simple.
yeah i obviously meant attached as you can be to 3d models kek
Originally posted by Lexomatico:
Originally posted by Veylox:

You realize that you getting attached and then having it stripped is the whole point, right

There's no dream to speak of, it's about escapism. Not exactly the most original subject but certainly has nothing to do with marvel
Well then they completely failed to even deliver this not original subject. I admit this is definitely highly a personal thing but i could just never start giving a flying F about this random familiy's problem all of a sudden after such a long time. It's all combined with you suddenly one-shotting everyhing if you ever played an rpg before and used your brain for just a little bit. I know balancing is always an issue in RPG's and this is an homage to older ones but i have never seen such a discrepancy between one dungeon to the other.

I've just started NG+ and the interactions between the characters are now crystal clear from the very beginning.

So it's not like they dropped the entire story and rush-changed it in the end to be what it is. The entire game was built around it.

You just failed to pick up the clues throughout the game and put them together, so you are shocked at the last bit of it because it came as a total surprise to you. :)
Originally posted by Lexomatico:
that is another thing, somehow maelles ending is painted (lol) as the bad one?

Nah, neither endings are specifically good or bad, they're just what you as a player consider best for Maelle, by using her and Verso as a contrast of each other.

Neither of them wants to live within their own reality, neither wants to face their own problems, neither wants to do the right thing... which is compromise. So they mirror each other by denying each other the freedom of choice based on their own desires to leave their own realities behind and in doing so condemn each other to fates neither of them want. Therefore neither of them end up growing as characters because their fates get forced upon them, not willingly decided.

Maelle's ending simply shows that she is finally enjoying life like she always wanted. Alicia - as she was meant to be. And whenever she doesn't like something she can simply make it better (like using her Paintress power on Verso when he's having an inner conflict preventing him from playing).
Last edited by Crimsomrider; May 7 @ 5:58am
I mean, people can't figure out what Maelle's age is (clearly stated) and go around making strange calculations without proper background in arithmetic. You expect them to sit down and make sense of a plot that decided to tone it down on exposition a little for a change?
The more I think about the more I appreciate how the story went. Might not be the perfect execution but I certainly find it better than typical beat the bad guy and lets go home it's done that has been tried and tried already. Played lots of turn based over the years but I think I'll remember clair a lot more vividly than the rest to the upcoming years.

Also Noco,Esquie and Monoco no diffs your team member in terms of personality anyway. As soon as Gustave died then buried really don't see any reason to get attached to the Expedition team.

Also shouldn't have hired Charlie Cox if he ain't gonna return for Act 3
Last edited by Haruspex; May 7 @ 6:08am
don't even bring maelle's age into the discussion please,Alot of people are already outing themselfs as pedos just because it's legal in their country... hell, age of consent in mine is 14 but it doesn't make it any less disgusting as an adult and also doesn't have anything to do with my problem of the story
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