Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Softcaps? Parrywindow?
Are there softcaps like other "soulslike" games?
And, is the parrywindow increased if you hold the parry button? I heard is somewhere but cant find it anymore.
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Showing 1-6 of 6 comments
You can reach level 99 for your stats and the weapon will scale off of it depending on the rating for that stat, you can also upgrade the weapons too, but damage wise you can get like millions plus with the right builds so I wouldn't worry about that,

The parry thing that's the first I've heard of it

Wouldn't go into this thinking Souls Like though
Originally posted by UnkindledK:
You can reach level 99 for your stats and the weapon will scale off of it depending on the rating for that stat, you can also upgrade the weapons too, but damage wise you can get like millions plus with the right builds so I wouldn't worry about that,

The parry thing that's the first I've heard of it

Wouldn't go into this thinking Souls Like though

I know how stats work :) I'm asking about diminishing returns after a certain point. For example, in Dark Souls you get much more out of stats from 1-20 than 21-40 and so on.
Or are you saying there aren't any?
Veylox May 7 @ 5:25am 
I saw a chart the other day, pretty sure there are soft caps. I can't remember exactly, and it varies depending on stat, but past around 40 some of them start to dip
Originally posted by NoSignal-K:
Originally posted by UnkindledK:
You can reach level 99 for your stats and the weapon will scale off of it depending on the rating for that stat, you can also upgrade the weapons too, but damage wise you can get like millions plus with the right builds so I wouldn't worry about that,

The parry thing that's the first I've heard of it

Wouldn't go into this thinking Souls Like though

I know how stats work :) I'm asking about diminishing returns after a certain point. For example, in Dark Souls you get much more out of stats from 1-20 than 21-40 and so on.
Or are you saying there aren't any?


My bad I don't bother with all the soft cap stuff, but there is

https://www.reddit.com/r/expedition33/s/x3r1IxedO7
aNv0idr May 7 @ 5:47am 
You will get diminishing returns for stats per attribute point according to some sheets, but weapons attribute multiplier on the other hand starts go up with better weapons and so does other bonuses from items.

We would need to get stat caps per enemy to be able to know what is the turning point for speed to actually give or lose 1 extra turn at certain point of the game. I had relatively high agility, but a lot of time it felt like I always had same amount of turns, specially if playing without slow/haste. Only noticeable difference was when new characters joined with 0 attribute points allocated by default.
Aveax May 7 @ 6:07am 
Vitality - it rises and gives more at the beginning and you are starting getting less around 50 forward
Might - should be added at the end (not rly worth at the beginning as other stats gives more)
Agility - good thresholds is 47 or eventually up to 66 if you rly need to and not rly worth later for stats
Defense - scales up all way forward
Luck - good thresholds are 11/15/35 and not rly worth later for stats

for late game you should add stats according to weapon + might (eventually some luck if you need crit rate)
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