Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Act 3 NEEDS a total rebalance.
Who cares about the boss mechanics you designed if the player gets either one shoted or one shot the boss, you dont need to be a genius in building characters, just do some sinergyes and the game is broken.

Also, ADD A WARNING at the start of Act 3, point to the player to do the final boss ASSAP or something, coz i just did the character quest, went to Renoir, and practicly 3 shoted him at level 60-65, getting all epicness away.
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Showing 1-15 of 75 comments
kretfm May 6 @ 1:12pm 
I would said that the whole game need rebalance
MrJane May 6 @ 1:15pm 
Yeah, I got pretty frustrated in Act 3. All these new places to go, things to do, and I got WALLOPED in every single fight. I was like... wtf is happening right now? So I just said screw it, went to the quest marker, and finished the story.
C1REX May 6 @ 1:19pm 
Originally posted by Oh!Zulkazkah:
Who cares about the boss mechanics you designed if the player gets either one shoted or one shot the boss, you dont need to be a genius in building characters, just do some sinergyes and the game is broken.

Also, ADD A WARNING at the start of Act 3, point to the player to do the final boss ASSAP or something, coz i just did the character quest, went to Renoir, and practicly 3 shoted him at level 60-65, getting all epicness away.

Yep. There should be a warning.
Just doing the bare minimum and accepting any requests from your team will give you few lvl20-32 upgrades.
Maelle alone just using a single of that upgrades will get HUGE damage boost. Getting the whole team weapons above lvl19 will trivialise the final boss.
C1REX May 6 @ 1:20pm 
Originally posted by MrJane:
Yeah, I got pretty frustrated in Act 3. All these new places to go, things to do, and I got WALLOPED in every single fight. I was like... wtf is happening right now? So I just said screw it, went to the quest marker, and finished the story.
That was mine experience.
What should be done first is to go to the camp and talk to everybody and offer them to help.
This will add new quests and pointers on the map.
MrJane May 6 @ 1:22pm 
Originally posted by C1REX:
Originally posted by MrJane:
Yeah, I got pretty frustrated in Act 3. All these new places to go, things to do, and I got WALLOPED in every single fight. I was like... wtf is happening right now? So I just said screw it, went to the quest marker, and finished the story.
That was mine experience.
What should be done first is to go to the camp and talk to everybody and offer them to help.
This will add new quests and pointers on the map.
Oh dang, I didn't realize that! There really should be some indication that this is a thing.
Bromsh May 6 @ 1:22pm 
Originally posted by MrJane:
Yeah, I got pretty frustrated in Act 3. All these new places to go, things to do, and I got WALLOPED in every single fight. I was like... wtf is happening right now? So I just said screw it, went to the quest marker, and finished the story.
As you supposed to. The rest is optional content for those who want to explore some more
honeymoon phase of the game is soon over the more people get to act 3 and see the mountain of glaring issues this game has in both gameplay and story
MrJane May 6 @ 1:37pm 
Nah, story was mint, no notes from me there.
Just needs a bit of a hint that anything outside of the main story quest is uber hard.
Griever May 6 @ 1:37pm 
Originally posted by kretfm:
I would said that the whole game need rebalance

I'm just in act 1 and through grinding am one attempting everything so far without deaths.
I'm a bit worried about how easy the game is. I'm on normal though.
kretfm May 6 @ 1:39pm 
Originally posted by Griever:
Originally posted by kretfm:
I would said that the whole game need rebalance

I'm just in act 1 and through grinding am one attempting everything so far without deaths.
I'm a bit worried about how easy the game is. I'm on normal though.

It's not only because of difficulty, after you every attack hit the damage cap itt doesnt really matter if you use 9PA or 1PA skill, its all about the number of hits
Does fighting the white haired man for the third time finish the game?
I agree , it really was a bummer one shotting Renoir I didn't even have to learn his move set to parry them
For me the game was starting to get too easy shortly after the beginning of Act 2 once you get the Dualiso sword for Verso which lets him gain a lot of AP each turn and then share it with the party, which allows Lune and especially Maelle to spam their strongest skills with impunity. Maelle with the Medalum sword can just spam that 6AP physical 3 hit skill for 30k each turn and always stay in the purple stance, it's pretty stupid. It's like the devs didn't account for anything, the pictos system lets you stack so many buffs, augmented first strike + inverted affinity alone double your damage output. And the game is absolutely not tuned for that, it just falls apart. I beat the first Renoir fight in 2 rounds, he only acted once and wasted his turn summoning minions.

It's like, if you do any side content at all or put at least one brain cell into your builds, you will crush the game entirely. They need to rebalance everything from scratch, maybe even add some enemy scaling.
Originally posted by toughnails:
For me the game was starting to get too easy shortly after the beginning of Act 2 once you get the Dualiso sword for Verso which lets him gain a lot of AP each turn and then share it with the party, which allows Lune and especially Maelle to spam their strongest skills with impunity. Maelle with the Medalum sword can just spam that 6AP physical 3 hit skill for 30k each turn and always stay in the purple stance, it's pretty stupid. It's like the devs didn't account for anything, the pictos system lets you stack so many buffs, augmented first strike + inverted affinity alone double your damage output. And the game is absolutely not tuned for that, it just falls apart. I beat the first Renoir fight in 2 rounds, he only acted once and wasted his turn summoning minions.

It's like, if you do any side content at all or put at least one brain cell into your builds, you will crush the game entirely. They need to rebalance everything from scratch, maybe even add some enemy scaling.
Yeah, but once you realised that was a broken build you could have just not done that and had more challenging fights.
Last edited by The HR Department; May 6 @ 2:00pm
kretfm May 6 @ 2:08pm 
Originally posted by The HR Department:
Originally posted by toughnails:
For me the game was starting to get too easy shortly after the beginning of Act 2 once you get the Dualiso sword for Verso which lets him gain a lot of AP each turn and then share it with the party, which allows Lune and especially Maelle to spam their strongest skills with impunity. Maelle with the Medalum sword can just spam that 6AP physical 3 hit skill for 30k each turn and always stay in the purple stance, it's pretty stupid. It's like the devs didn't account for anything, the pictos system lets you stack so many buffs, augmented first strike + inverted affinity alone double your damage output. And the game is absolutely not tuned for that, it just falls apart. I beat the first Renoir fight in 2 rounds, he only acted once and wasted his turn summoning minions.

It's like, if you do any side content at all or put at least one brain cell into your builds, you will crush the game entirely. They need to rebalance everything from scratch, maybe even add some enemy scaling.
Yeah, but once you realised that was a broken build you could have just not done that and had more challenging fights.

Game shouldn't be constructed this way that player need to nerf himself even if he didnt clear all the map before story quest. Especially if game offers difficulties that you can choose.
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