Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yep. There should be a warning.
Just doing the bare minimum and accepting any requests from your team will give you few lvl20-32 upgrades.
Maelle alone just using a single of that upgrades will get HUGE damage boost. Getting the whole team weapons above lvl19 will trivialise the final boss.
What should be done first is to go to the camp and talk to everybody and offer them to help.
This will add new quests and pointers on the map.
Just needs a bit of a hint that anything outside of the main story quest is uber hard.
I'm just in act 1 and through grinding am one attempting everything so far without deaths.
I'm a bit worried about how easy the game is. I'm on normal though.
It's not only because of difficulty, after you every attack hit the damage cap itt doesnt really matter if you use 9PA or 1PA skill, its all about the number of hits
It's like, if you do any side content at all or put at least one brain cell into your builds, you will crush the game entirely. They need to rebalance everything from scratch, maybe even add some enemy scaling.
Game shouldn't be constructed this way that player need to nerf himself even if he didnt clear all the map before story quest. Especially if game offers difficulties that you can choose.