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Edit: Also a subtle context clue. When you are in the final stage of the paintess she heals and buffs you. Showing you that she didn't want to harm anyone.
and then they had to explain it somehow when they decided to do a bait and switch and say nothing is real, and this is what they came up with to link it.
Just kidding. The whole world is a painting, so have you ever thought about the possibility that the gommage does not happen once a year, but that they started counting years by gommages?
You can not apply too much logic to the world of this painting. Don't forget, one expedition used a giant wheel to travel to the continent. This worlds logic is based on child Versos imagination, that's why there are so many oddities in this world.
Maybe the original world did not even have a real contept of time and it was just a world full of funny creatures and some nice people in Lumiere. Then Renoir happened and a world, created by a little child, was thrown into a nightmare scenario and the people living in it adjusted to this new world. However, they still applied the logic from a childs imagination to fight deal with the nighmare.
I hope you understand what I'm trying to say here :) I really believe that we can't view this world through the same lense we would with the real world. This painting was created by a child, and it's a childrens logic that applies there. Esquie is a prime example for this. At first I wondered why there is such a weird and odd creature. But once you learned what this world truely was Esquie made absolute sense. He is a childs, fictional, "best friend" that looks like an odd, giant, toy.
Now what that is always once a year and not every other week? Because the story says so, if it happened more often there would be no Lumière left in no time.
This is the real reason. Amazing game, with great music and gameplay and all the rest, but oh my god the story is such a letdown. They had tons of compelling ideas and characters and then fumbled everything and you can tell it began the moment they had to come up with the answer to why the cool premise they'd come up with was actually happening. The writers clearly didn't know either, and decided on meta-narrative family melodrama.