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Also, one of the plot points I caught is that the "Lumiere" item Gustave has is a new tool that no prior expedition had.
So we'd be missing a major mechanic of the game.
fair point. but maybe in favor of a different one. could be a very cool direction.
The story is interesting because you want to find out more and see why things are the way they are. There's mystery there.
A DLC where you already know everybody will die and their plan will fail just doesn't sound appealing.
In this case we know both that they die and fail. And if it's one of the expeditions with a journal we probably know how exactly they die/fail too.
I think unironically expeditions 69 and 70 would be really interesting not from a turn based RPG setting but a story setting. Both are the expeditions that setup the climbing hooks and grapple points respectively. Personally I find both their journals to be the most haunting as they know from the outset that theyre going to die. There is no big swell like the start of the game. Theres just a mission to be fulfilled regardless of who dies.
70 - the ones who placed grappling points which you jump to through the large holes. Those are the ones which made it inside the monolith. It's never mentioned how this expedition managed to get inside the monolith.
60 - are the absolute giga chads who perfected their body and could swim naked till the monolith and pass through the barrier just with the force of their naked body. They are the only ones who found about an actual enemy of the world and sent one person swimming back to Lumielle but he didn't have enough time to do that and got gommaged while on the way.
Absolutely. The writers come off as some evil antagonist but we know nothing about the conflict, how or why it started. I'd wager there is more to the story of how the fire started as well.
Lots of mystery and characters to explore here.