Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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DLC: tell the story of an earlier expedition!
If the DLC is gonna be story focussed, please elaborate of the adventures of an earlier expedition. there are quite a few cool ideas for expeditions in the audiologs. it could be a kind of lighthearted expedition even, but doesnt have to be. the possibilities are kinda endless. but i think a prequel DLC would make the most sense.
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Showing 1-15 of 17 comments
Hariman (Banned) May 5 @ 10:01pm 
Prequels suck 99% of the time.

Also, one of the plot points I caught is that the "Lumiere" item Gustave has is a new tool that no prior expedition had.

So we'd be missing a major mechanic of the game.
Originally posted by Hariman:
Prequels suck 99% of the time.

Also, one of the plot points I caught is that the "Lumiere" item Gustave has is a new tool that no prior expedition had.

So we'd be missing a major mechanic of the game.

fair point. but maybe in favor of a different one. could be a very cool direction.
Kapika96 May 5 @ 10:06pm 
Don't think that'd work so well.

The story is interesting because you want to find out more and see why things are the way they are. There's mystery there.

A DLC where you already know everybody will die and their plan will fail just doesn't sound appealing.
I was hoping we'd get a DLC about Expedition 0 and the 4th Axon... Till I found Simon.
Originally posted by Kapika96:
Don't think that'd work so well.

The story is interesting because you want to find out more and see why things are the way they are. There's mystery there.

A DLC where you already know everybody will die and their plan will fail just doesn't sound appealing.
You can get a lot of great story from doomed characters.
Kapika96 May 5 @ 10:20pm 
Originally posted by wyndhambarnhill:
Originally posted by Kapika96:
Don't think that'd work so well.

The story is interesting because you want to find out more and see why things are the way they are. There's mystery there.

A DLC where you already know everybody will die and their plan will fail just doesn't sound appealing.
You can get a lot of great story from doomed characters.
Sure, but it works better when you don't already know how it ends. Even if you know they're definitely going to die, not knowing if they're successful or not before they die adds quite a bit.

In this case we know both that they die and fail. And if it's one of the expeditions with a journal we probably know how exactly they die/fail too.
Originally posted by Kapika96:
Originally posted by wyndhambarnhill:
You can get a lot of great story from doomed characters.
Sure, but it works better when you don't already know how it ends. Even if you know they're definitely going to die, not knowing if they're successful or not before they die adds quite a bit.

In this case we know both that they die and fail. And if it's one of the expeditions with a journal we probably know how exactly they die/fail too.

I think unironically expeditions 69 and 70 would be really interesting not from a turn based RPG setting but a story setting. Both are the expeditions that setup the climbing hooks and grapple points respectively. Personally I find both their journals to be the most haunting as they know from the outset that theyre going to die. There is no big swell like the start of the game. Theres just a mission to be fulfilled regardless of who dies.
MaSeKind May 5 @ 11:33pm 
But we already know they'll all die so it'll kinda suck
Неет, лучше история с Писателями.
Haruspex May 6 @ 12:09am 
Originally posted by Free Bees:
Originally posted by Kapika96:
Sure, but it works better when you don't already know how it ends. Even if you know they're definitely going to die, not knowing if they're successful or not before they die adds quite a bit.

In this case we know both that they die and fail. And if it's one of the expeditions with a journal we probably know how exactly they die/fail too.

I think unironically expeditions 69 and 70 would be really interesting not from a turn based RPG setting but a story setting. Both are the expeditions that setup the climbing hooks and grapple points respectively. Personally I find both their journals to be the most haunting as they know from the outset that theyre going to die. There is no big swell like the start of the game. Theres just a mission to be fulfilled regardless of who dies.
Are they the absolute giga chads that set up grapple points EVEN inside the monolith?
Ratsplat May 6 @ 12:13am 
Another issue is that once you beat the game... you sorta get the sense that nothing really matters anymore for prequels. Now, more content is always fun, but the sensation...
Originally posted by Ratsplat:
Another issue is that once you beat the game... you sorta get the sense that nothing really matters anymore for prequels. Now, more content is always fun, but the sensation...
However they did open up the possibility of another game sharing the same universe. Since the entire Dessendre family has the power to create painted worlds and "writers" exist too, we may get a similar game at some point in the future.
archmag May 6 @ 3:05am 
Originally posted by Haruspex:
Are they the absolute giga chads that set up grapple points EVEN inside the monolith?
69 - mountaners expedition, they set up grappling points which you use to climb. I am not sure if they got into the monolith but they explored a lot of other zones.

70 - the ones who placed grappling points which you jump to through the large holes. Those are the ones which made it inside the monolith. It's never mentioned how this expedition managed to get inside the monolith.

60 - are the absolute giga chads who perfected their body and could swim naked till the monolith and pass through the barrier just with the force of their naked body. They are the only ones who found about an actual enemy of the world and sent one person swimming back to Lumielle but he didn't have enough time to do that and got gommaged while on the way.
Last edited by archmag; May 6 @ 3:06am
Limone May 6 @ 3:17am 
There would be no mystery at all. I would prefer a story about the fight between writers and painters. We know close to nothing about the writers yet.
Prowl May 6 @ 3:21am 
Originally posted by Limone:
There would be no mystery at all. I would prefer a story about the fight between writers and painters. We know close to nothing about the writers yet.

Absolutely. The writers come off as some evil antagonist but we know nothing about the conflict, how or why it started. I'd wager there is more to the story of how the fire started as well.

Lots of mystery and characters to explore here.
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