Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Reaptor May 5 @ 7:19pm
First few minutes in and Im a little put off...
Why does that chick run off 600 yards away at mach 10 like Sonichu? Like what is that Scooby Doo ass run she does? Why does she sound like she's next to my character and not sound farther away? Why doesn't she sounded at least a little winded from that Usain Bolt on bath salts run she does?

Is this going to be some anime-pilled bs?
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i get your impression. its a bit jarring. but rest assured, the rest of the game is gonna make much more sense in terms of cohesiveness. the prologue exists to get stuff going and isnt the best of what the game has to offer. dont think about it too much.
Meren May 5 @ 7:36pm 
Yeah I thought that was weird too. Actually looked up gameplay vids on youtube to see if it was a glitch or something but it seems to be the normal behavior. Haven't encountered anything like it since.
She only does that in the beginning. I'm assuming it's so that she's always in front of your character. It's kinda funny though. The devs would have had a reason to do it, and it's probably some silly thing and this was the easiest solution
The start is where I really felt like, yea, this is a game made by a small studio without a AAA sized team and budget.

That goes away pretty fast once you settle in, though, as it gets much better past that opening rooftop sequence.
It's a really weird design decision, made even worse by the fact it's literally the first thing a player sees as soon as they get into the game. Her lightspeed sprint and talking from 3 miles away.

Maybe they thought players would sprint after Maelle immediately so she can stay in front, but there's no denying it's super awkward and they need to seriously slow her down so it looks proper

Thankfully that's the one and only awkward gameplay moment in the game.
Originally posted by Crimsomrider:
It's a really weird design decision, made even worse by the fact it's literally the first thing a player sees as soon as they get into the game. Her lightspeed sprint and talking from 3 miles away.

Maybe they thought players would sprint after Maelle immediately so she can stay in front, but there's no denying it's super awkward and they need to seriously slow her down so it looks proper

Thankfully that's the one and only awkward gameplay moment in the game.

it makes sense that they would use the ingame sprint animation for that bit, so they wouldnt need to make it a cutscene and dont need to make a custom sprint just for the prologue.

and thats exactly what feels off about it. its the same running speed and animation the player uses. bc it wouldnt make sense to make her walk either, way too much distance to cover.
but it also on the other hand would make sense that they want you to start on a rooftop, bc the setting is super cool and unique and epic.
Because it was made by a AA studio and not a AAA studio. Compromises gotta be made and there's more important things to work on than someones run animation for five minutes of an intro.
You seem a bit mentally challenged. Have you tried something a bit more simple?
alt May 5 @ 9:18pm 
what’s amazing is this post probably took longer to write than the amount of gameplay it took you to complain. i do not envy game developers.
Reaptor May 5 @ 11:52pm 
Originally posted by Tonkonst:
You seem a bit mentally challenged. Have you tried something a bit more simple?
Im not the one mad that someone doesnt like a game
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Date Posted: May 5 @ 7:19pm
Posts: 10