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Now, if you are wondering if the act of parrying and such adds to the game outside of negating damage and counterattacking? Having played on Expert, I can confidently say that it has enhanced the experience immensely. Defeating a strong boss after parrying 5 turns in a row has no comparison to other games. It feels amazing.
But in the end, the game should not suffer much if you ignore parrying and such. Especially if you want to see the visuals, music, story, and everything else that the game has to offer.
I don't recommend story mode, as the game gets too easy to quickly there.
https://www.nexusmods.com/clairobscurexpedition33/mods/28
Wow. I didn't think of checking Nexus. Thanks a lot!
The game is hard, especially at first, if you're not used to animation-based dodge windows mechanics... but they have mechanics in place to help you get better.
For example, the dodge window of opportunity is longer than the parry's, but the "Perfect dodge" is the same... so try your hand at only dodging at first, to memorize the patterns, then when you start getting only "Perfects" for an enemy, you can start trying to parry.
You also need to understand that character level isn't that important and putting all your attribute points in Vitality won't help you much passed the first few areas. The most important systems to keep an eye on are:
-Weapons: Make sure you level up your weapons, and make use of their passive skills. Also, weapons scale with specific stats... so it's useless to put all your points in "Might" if your weapon scales with Agility and Luck.
-Pictos: Pictos teach passive skills, but also offer stats boost, you can get very hefty stat boosts by equiping the right pictos after your done learning their Luminas.
-Luminas: Luminas are passive skills you can learn from pictos, and equipping the right ones will make the difference. Once they're learned, you can dismiss the picto and equip them as you want, as long as you have enough Lumina points... they range from simple, like making Health potions cure bad status ailments... to completely OP, like making you attack twice in a row, or do double base attack, or gain AP.
-Synergy: Make sure your party and loadout are properly synergized... for example, if Maelle has a skill equiped that swaps to virtuous stance when the enemy is burned, make sure at least one person in the party can inflict burn (this is a simple one, but as the game progresses, there will be much more complex synergies to think off to optimize efficiency in combat).
-Last but not least, if the game is too challenging for you at this point, there's no shame in using the story mode... my boyfriend played in story mode and still had a pretty big challenge, it's far from a "auto-win" mode. It can help you get a hang of the mechanics and systems, and then you can always change it back when you're more comfortable.
That's pretty much all i can think of right now... So, yes the game can be quite challenging to newcomers, but don't let yourself feel belittled by the boasting "Hardcore" souls-like players... the game has a lot of features in there to help you get through it and slowly ramp up.
Depending on your skill level it will likely seem completely unreasonable to play the game the way I did, and there are a few fights with gimmicks that make it especially unreasonable (in particular, there's an enemy with an attack that straight up removes a character from a fight and you can't even revive them which feels very very cheap without dodging/parrying), however, I did ultimately find a way to beat even those fights.
Well... first of all, about the age thing.... TheGamerGranni would like to have a word :P
https://www.youtube.com/live/m-o7OIRfbPk?si=urF9yfc0rR3Ay-A0
But yeah, i agree the game would benefit from having an easier mode... i don't think it should be fully playing itself of skipping gameplay altogether, because some fights are core to the story (Believe me, you want to experience the few final fights yourself),
but, like cutting in half the damage enemies do in the current story mode, and tripling the parry and dodge windows that would help... also they could add prompt for the dodge window to help learn them.
Al that would help them reach a larger audience and bring even more people into the hype bandwagon of AA games.