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But even with that in mind, the ending is still horrible. It's not just a sad ending—it’s a horrifying one.
Asrons and Nevrons only existed because of Renoir and Clea in the first place. They created these creatures to destroy the world so they could extract Aline from the Canvas. The conflict within their family caused immense suffering for everyone else living there. You could say that Renoir and Clea literally killed millions—yet they’re the ones who get to live on, while the innocent Lumièrians are the ones who get erased.
And people still say Renoir did the right thing? How ridiculous is that?
Then the ending basically completely removes Lune and Ciel's agency and asks you to choose between two bad options.
Honestly, I like to think that if Maelle chose to stay and was staying for too long, Ciel and Lune would have told her it was time for her to move on and go reclaim her life in the real world while they live out theirs in the painting. I mean, they were present for all of those conversations about her grief and her conversation with her dad about how she just needs a little more time.
As for "the faceless kid is suffering", I wish they HAD done that! But they only say he's tired and bored. Heck, no one is forcing him, he's painting out of habit. Showing him to be a suffering prisoner would raise a more interesting dilemma indeed.
Maelle STILL chose to bring him back, although with the ability to age it would seem.
BUT she didn't do it, cause instead of seeing Painted Verso as his own person (as she did when she regained her Alicia memories) she started treating him as the real Verso.
At some point in the end she calls him brother, indeed. Still, she could have avoided the confrontation with him by granting his wish. Instead she crossed swords risking that, if he wins, he will obliterate everyone in the canvas? I don't know... makes sense if the writers were using shrooms.
1)avoidance: you remain in the painting, letting yourself die, to not face the reality of your loss, even if its not quite what you want(judging by her face, perhaps im misreading it)
2)progress: you are forced to leave the painting, you have to face the death of your loved ones, be they painted or real, but you have time now, and like all loss, it stays with you, but you can move past it, with time.
neither is a "happy" ending, for sure, but i can understand why "stay" is seen as the bad ending; its functionally rotting in your bed.
Thats why so many try to talk themselves into that the Verso ending is the "happy" ending.
" Ha ha we forced this crippled and constantly in pain teenage girl out of the space she got some relief in and also genocided all her friends but look how her real family just leave her standing alone at the grave of the brother whose death they blame on her. But at least this is healthy!"
There is a reason the devs had to come out in a interview statement that neither ending is "good" or "correct" and that both have equally bad/good parts about them and that its just as much about the right of the people of the canvas to exist as the grief counseling.
But people need confirmation that their decision was the "correct" one so they get entrenched.
I don't need a game to tell me how to grieve. I lost my mother suddenly 2 years ago. No sickness. Just keeled over 1 morning. I am fine and was fine within a few months.
I still think both endings completely suck. I really enjoyed the game. I just hate both endings.
Enjoying happy endings and liking something putting a smile on my face instead of making me cry isn't a bad thing. It's called wanting to be happy instead of drowning in sadness.
But they only offer you 2 pills.
Take the red pill and the broken child refuse to go back to her broken body and prefer to commit suicid while playing with dolls.
Take the blue pill and the broken remnant of a dead son refuses to let his family torture themselves over his disappearance.
Both make perfect sense.
No 3rd pill where the broken-by-grief gods all leave the canva AND keep it intact. This can't be an option since Aline has gone mad and will return it no matter what, and Alicia will do the same, leaving Renoir and Clea no other choice but to destroy the canva at the very second the two left it.
Is it bitter ? Damn yes, Sciel, Lune and all the other didn't deserved that after all they went through.
But it's a tragedy, actual gods are living among them, they're fate doesn't belong to them.
And they learn the truth only after their gommage in Act 2, at which point they've been revived by Alicia so their free will is no more reliable, otherwise they would probably rebel against their creators, at least partially (despite Lune is too eager to understand the world to miss such a chance and Sciel only wishes to join her lost ones.)
Also, painted Verso did all he could to save both his family and his world, in the ending he is about to lose both so he makes the only choice that can save one at the cost of the other.
On the other hand if Alicia win, Aline will most likely come back in the canvas to die too, which would probably leave Renoir devastated and Clea alone .
The journey was some of the best I've ever had the pleasure of experiencing, the story was incredibly captivating from the very beginning to the very finale... and then just completely fell on its face as soon as Verso entered the core of the Canvas.
- Ignored all the characters arcs setting them up to be better people than Renoir and Aline (camp relationships, personal quests etc)
- Due to this none of the main characters got to grow, they actually devolved as characters (Verso becomes Renoir 2.0, Maelle gets pushed by Verso into the same exact ultimatum as Aline got by Renoir, so she becomes Aline 2.0. Lune and Sciel get entirely pushed to the side and ignored as characters.)
- Ironically the only character who got to grow was Renoir, who as a father finally realized that although he truly meant well for his family - his fear of loss completely blinded him to what he was doing to everyone around him to the point of even alienating both his wife and daughter
- The two choices presented are basically show the game you've learned your lesson by invalidating your entire journey or preserve your journey by going against the game's obvious lesson
The story's meaning/point/lesson/whatever was crystal from the get-go of ACT III, but I was hoping based on what it constantly kept putting forward in terms of one choosing their own life and being better than their parents (the very topics Lune, Sciel, Clea and Alicia kept putting forward throughout the story for Maelle) that it would elevate itself further and rise beyond just a basic dilemma about overcoming grief... but unfortunately it did not.Still it's an incredible game, a shame about the endings though - the way they were treated gave me Mass Effect 3 vibes all over again. Yet despite the terribly unsatisfying endings thankfully the journey is so well put-together that it makes it all worth replaying.
My father drowned trying to save someone else who was drowning when I was 9 years old. I still enjoy endings that aren't typical happy endings and I still wish people didn't need happy endings so much.
I feel that endings like this games' feel more realistic to me and leave more to think about and mentally chew over than happy endings. Happy endings are plain and uninspired. I love shows and games full of grief and adversity like Attack on Titan (and I thought AoT's ending was too much of a happy ending in some regards, too).
Not to mention the fact he was ready to destroy the canvas at the end of act 2, then acts all butthurt about not being able to save his painted sister. Verso is the enemy.