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Verso, for me, had a level 20 weapon when I first hit act 3 (The one that lets him have a second turn). Got that same weapon to 25 and he does almost 3/4x the damage he was previously doing (From 10-15k a hit to 35-50k a hit).
I then changed his build a little, and have 1 skill that hits for 200k+ and slowly goes up in damage. Since his fighting style is based around parrying/dodging, keeping him at S rank helps a ton. It also helped that I re-rolled his attribution points and put them in to his weapon scaling.
All 3 of my characters also parry for between 60-90k, and "most" of them only have weapons in their early 20's.
It's not just about weapons, it's also about the weapon scaling with attribution points, the pictos you choose and the Luminos you spend too.
Recently saw someone do 250MIL damage with 1 hit. I think on the normal difficulty, the "highest" health boss is around 20mil a think (From what I've read), so, that's pretty insane.
And of course you need levels, weapons and all good pictos.
Find that trying to find videos on where to go after finishing the end. I found atleast like 5 areas just all say danger being at lvl 55. Just trying to find some weaker areas to build up to those areas. Grinding lvls doesn't seem like it work, seems like would need more high weapon upgrades. Think only got 1 which haven't used to get a weapon at 20.
and Sciel is extremely important for double damage, and if you wanne go totally crazy you also wanne use the dead at start picto and use picto's that work with that on the other 2 chars thats not your main damage dealer, to buff your main dps even further, but tbh, it gets really silly, you'll be one shotting everything and it can become kinda boring when you reach that point, I don't think there is anything in the game that has more then 50m hp, while you will do over a billion damage.