Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Turn-based battle system lacking strategy
Because this quasi turn based system´s core mechanics is real-time dodge/parry/jump, the battle system requires basically no strategy from the player. Everything is based on how precise your pressing of the button at the right time is and everything else is basically a secondary matter.

That is why I will always be considering this game´s turn based system as one of the worst ever.
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Showing 1-15 of 16 comments
Originally posted by Blackened Halo:
Because this quasi turn based system´s core mechanics is real-time dodge/parry/jump, the battle system requires basically no strategy from the player. Everything is based on how precise your pressing of the button at the right time is and everything else is basically a secondary matter.

That is why I will always be considering this game´s turn based system as one of the worst ever.
Not at all, remember different players will have different skill sets and struggles to fight enemies. Also, depending of how you build your character, you won't need to dodge because the enemies will never play their turns. For instance, you can reach 2 millions of damage output in a single parry, also depending on how you build you character. Harder bosses reward you with incredible gear that make the content trivial, but yet you have to rely on planning and testing different build configurations before getting in that level.
Last edited by GameBuild; May 4 @ 8:43am
ur eventuelly will be op
benj May 4 @ 8:46am 
This logic relies on the bold assumption that you can learn to reliably block/parry almost all the time, which most players apparently can't do. People make mistakes. Building your characters smartly and doing the right skill rotations shortens the fight and reduces those mistakes, so it's still strategic IMO.
Originally posted by Puff Hogan Jr.:
ur eventuelly will be op
Only if that was my cup of tea. The good thing is this game offers various ways to enjoy and win the battles.
HiT May 4 @ 8:49am 
Originally posted by Blackened Halo:
Because this quasi turn based system´s core mechanics is real-time dodge/parry/jump, the battle system requires basically no strategy from the player. Everything is based on how precise your pressing of the button at the right time is and everything else is basically a secondary matter.

That is why I will always be considering this game´s turn based system as one of the worst ever.
Not in the beginning but as the game progress, you can use picto to be more strategic
Builds matter a lot more for people like me who aren't that great at parrying. There's not that many options at the start but there's plenty of pictos to experiment with.
Last edited by GeminiEclipse; May 4 @ 8:54am
Originally posted by GameBuild:
Originally posted by Blackened Halo:
Because this quasi turn based system´s core mechanics is real-time dodge/parry/jump, the battle system requires basically no strategy from the player. Everything is based on how precise your pressing of the button at the right time is and everything else is basically a secondary matter.

That is why I will always be considering this game´s turn based system as one of the worst ever.
Not at all, remember different players will have different skill sets and struggles to fight enemies. Also, depending of how you build your character, you won't need to dodge because the enemies will never play their turns. For instance, you can reach 2 millions of damage output in a single parry, also depending on how you build you character. Harder bosses reward you with incredible gear that make the content trivial, but yet you have to rely on planning and testing different build configurations before getting in that level.

yeah, right from the start of the game? lol
RakataEpsilon (Banned) May 4 @ 9:15am 
Someone's salty from not being good at parrying :steamsalty: :steamsalty: :steamsalty:
Originally posted by RakataEpsilon:
Someone's salty from not being good at parrying :steamsalty: :steamsalty: :steamsalty:

Yeah, that is why I beat all Souls games. :D :D Because I am bad at action games.
Originally posted by Blackened Halo:
Originally posted by GameBuild:
Not at all, remember different players will have different skill sets and struggles to fight enemies. Also, depending of how you build your character, you won't need to dodge because the enemies will never play their turns. For instance, you can reach 2 millions of damage output in a single parry, also depending on how you build you character. Harder bosses reward you with incredible gear that make the content trivial, but yet you have to rely on planning and testing different build configurations before getting in that level.

yeah, right from the start of the game? lol
During early game, enemies turns are balanced, I don't remember bosses playing 3 turns in a row. invest in Speed so you will play more turns. Invest in buffer skills that grant Shell, Rush, Powerfull and Shields or debuff enemies such as Defenceless, Slow, Break Damage, etc
Originally posted by GameBuild:
Originally posted by Blackened Halo:

yeah, right from the start of the game? lol
During early game, enemies turns are balanced, I don't remember bosses playing 3 turns in a row. invest in Speed so you will play more turns. Invest in buffer skills that grant Shell, Rush, Powerfull and Shields or debuff enemies such as Defenceless, Slow, Break Damage, etc

the game is definitely not balanced at all on the medium difficulty
It's ultimately not a turn-based game, at least in the sense of what people are looking for when they want a turn-based game. The nature of the parry system makes it feast-or-famine and you're rarely making serious tactical decisions. It feels more like a rhythm game, closer to hi-fi rush than Persona. Except instead of timing it to a metronome you're timing it to the groove of some enemy whose attack patterns you've ingrained into muscle memory.
Last edited by SeraphLance; May 4 @ 9:41am
Originally posted by Blackened Halo:
Originally posted by GameBuild:
During early game, enemies turns are balanced, I don't remember bosses playing 3 turns in a row. invest in Speed so you will play more turns. Invest in buffer skills that grant Shell, Rush, Powerfull and Shields or debuff enemies such as Defenceless, Slow, Break Damage, etc

the game is definitely not balanced at all on the medium difficulty

I am lost, so what is OP trying to achieve? If the content is hard, lower the difficulty, save it for later, our double check your builds (skills, weapons, attribute distribution, pictos and lumina points). The order in which your allies fight also affects. For instance, you want someone with "high break damage" before the one with "can break",
Its not like normal turn based has much strategy either.

Only literal strategy turn based games like xcom do.

I couldn't say final fantasy, dragon quest, persona and the like are requiring of much more strategy than this.
Last edited by Sacred)(Rhaine; May 4 @ 9:46am
slocik May 4 @ 9:55am 
Originally posted by GeminiEclipse:
Builds matter a lot more for people like me who aren't that great at parrying. There's not that many options at the start but there's plenty of pictos to experiment with.
maybe early - mid game, by the time you reach the paintress you can get 1 shoted even with confident and all other dmg reduction pictos
in act 3 almost everything can wipe the team in one turn so you build become pointless,. only dodging matters
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