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Although it makes sense. He's a "trained pro" only in the sense that he's had training. He's still completely inexperienced in actual life or death battle and watching people die in front of him. No amount of training in the world can prepare somebody for that, have to actually experience it first hand to learn how to deal with it.
So did the others each in their own way. Everyone in that world faces hardship and loss; he’s just remarkably bad at handling it. My point still stands: who wants to follow a whiny, aimless protagonist who falls apart under pressure? I literally roll my eyes every time he speaks, and almost without fail, someone ends up lecturing him. That’s not the mark of a leader, especially in high-stakes situations where composure and decisiveness should matter. Honestly, I don’t understand why he’s not just a sidekick. Anyway, any further debate is pointless. Let’s see if he actually improves.
Just a heads-up for anyone who prefers a more classical portrayal of a protagonist, rather than the modern type.
The classical one is the Stoic, for sure. Move the story forward and you'll understand.
I just don't want to spoil it.
I am curious. Classical portrayal means what exactly in this case? Silent? Lacking anything whatsoever in characterization? Because thats pretty much the classical portrayal of protagonist when it comes to videogames.
I kind of understand why Gustave might not be everyone's cup of tea, but I honestly find him more relatable and interesting than the cold type. His struggle is something I think we would all share if we were in his shoes. It would be mightily dissonant if we were introduced to all those corpses and death and stuff and they all were, 'oh, this is Thursday.'
Gustave, as the closest link to the audience, is thus the one to have the reaction of horror at seeing the reality of the expeditions play before his eyes.
Everything will be explained throughout the story, make sure to interact with companions in the camp for extra, optional dialogues.
Most of the male protagonists in the history of entertainment, especially movies, were portrayed as Stoic Heroes, who often display emotional resilience, rational thinking at any circumstances without showing emotions or any human feeling, not even pain in more extreme cases. This was massively sold by Hollywood but what most people don't know is that the majority of the top action movie stars weren't real actors, they had persona, military background, martial arts training, even charisma but lacked acting skills, so a flat face of a Stoic hero was the only way to justify their casting making easy cash-grab movies. More recently, it's time for female stoic protagonists, which is the same low level storytelling approach to make cash grab stories.
Sure, the old action heroes were exaggerated, but classical heroism wasn’t just about flat stoicism, it was about embodying ideals like courage, duty, and responsibility under adversity. That doesn’t mean they never felt pain or doubt; it means they knew when to process those emotions.
Modern protagonists often swing too far in the other direction: emotional vulnerability takes center stage at the cost of competence and growth. It’s not more realistic to make a hero constantly self-pitying or indecisive, it’s just a different type of narrative. And frankly, I find it less inspiring and less believable, especially when the setting demands a capable leader, not someone who needs constant lectures and pep talks to function.
Of course, I’ll wait and see if things improve as the story unfolds, but for players who prefer a protagonist with classical heroic qualities strength, resolve, clarity of purpose it’s understandable why this portrayal feels underwhelming.