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theresalsoapictotomakethegameintoatraditionalturnbasedgame
youhavenoideajusthowmanypictosthereare.
It’s not a *fix*, it’s an *option*. No one’s saying the game’s broken—3–4 fights is a fast learning curve for some, sure. But not everyone plays the same way or learns at the same pace. Having a toggleable visual cue just gives players more accessibility and choice. If you don’t need it, you can leave it off. Simple as that.
I also noticed that my reaction time is better with dodging than parrying because of the button layout. Dodge using right thumb versus parrying using my right index. Carpal tunnel around the corner. I've just tested, and parrying using the keyboard is way easier than with controller "shoulder button".
No particular spoilers...
Max out Agility and add some pictos that add speed. Which will guarantee you almost always attack first and that all three of your characters attack before the enemy can attack you.
With certain pictos equipped you can even play twice with each character, i.e. each character gets two attacks. Which means you get six attacks in total with your team in the very first round. And that means parrying and doding no longer is a concern, because you will never get attacked anymore. Because every enemy will be dead.
Of course this can be a bit boring, but it's one viable tactic to make the game pretty easy. Of course this only becomes possible in Act III. Before that parrying or dodging is pretty much required.
if your friends or you struggle too much... you may consider installing the dodge/parry mod from Nexus Mods that extends the timing windows and makes the whole procedure easier. This only works on PC of course. This mod has various options, from only somewhat easier to braindead easy. Pick the option that works best for you so the game is enjoyable regardless of reflexes or skill level. This is your game after all, mod it to your heart's content.
And ultimately there is also a free Cheat Engine table that does all the parrying, doding, jumping for you, i.e. you will never get hit anymore. But this is of course once again the braindead solution. You basically put the game in story mode with this, since combat no longer requires any skill. Or you activate the options on demand (you can disable and enable them on the flly) and you only use the options for certain super hard bosses that you can't otherwise beat.
Maybe just get good?
All of these posts complaining about the parry is hilarious and a testament as to how hand-holding video games have become. They have already made it more accessible for people who don't like QTE with the ability to skip them. Get better. Practice. 3-4 times is nothing and honestly...if you are aware of the cues sometimes you can score parries even on first attempts. Beyond that It only takes a couple of times to get used to the patterns, timing and audio cues. You don't even need to be a master at it. I NEVER dodge and I get wrecked from time to time but those incidents are few and far between. After a while it becomes muscle memory. If the people complaining spent half as much time trying to get better at this stuff then complaining and debating the merit of making the parrying easier you wouldn't have a problem.
best games waste your time the most
Says the gamer who has over 3,000 games on their Steam profile. It is quite easy to claim that a game is not that hard when the vast majority of your time is playing games.
Look, I ain't judging you or anything. But you need to understand that not everyone has the time nor the inclination to spend hours after hours after afters learning to play a game. Most people have lives outside of gaming.
Was hoping that was already in there somewhere as i have trouble with the visual cues and would love to work on a party build that mitigates the need for it. Was going to go all defsne or heavy defense. But, pictos that alter it or make it chance based would be nice.