Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Is Expeditioner difficulty BS?
The description of that difficulty states that mastering dodges and perries is encouraged, but not mandatory. I'm a few hours into the game and I have already come across multiple bosses that are completely impossible without dodging a majority of their attacks. I've had seen bosses that will one shot you if you do not dodge certain mechanics. Am I building my characters wrong, or do others have a similar experience?
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Showing 1-15 of 33 comments
People need to state whether they are fighting story bosses, or side bosses that are meant to be challenging. It's like saying you can't beat a FF7 weapon with 0 character management then complaining the game is too hard.
C1REX May 3 @ 3:39pm 
I suggest to focus on defence in ACT1.
You start with only 150hp which is super low but you need only few levels to multiply it few times. I highly reccomend to get about 1000hp asap and some def.
Other stats will do very little at this point and being squashy is not enjoyable l.

After finishing water level I recommend to farm the nearest group of enemies as they have a good chance of dropping lvl9 weapons upgrade. If you get lvl9 weapons for the whole team and possibly max survivability, then the game will be much easier and probably more enjoyable.

Also learn how pictos work, how they improve stats and how they turn into lumina after just 4 fights so the whole team can use their perks.
asdf May 3 @ 3:39pm 
Which bosses specifically are you saying are impossible without dodging/parrying? I've beaten pretty much the entire game on expert difficulty minus a few extremely specific fights (the mime and maelle fight in the tutorial area, and the odd quest where you're put in a "fight" where you literally can't do anything other than dodge/parry like the dancer and troubadour nevron quests).
Casper May 3 @ 3:41pm 
Originally posted by Ratsplat:
People need to state whether they are fighting story bosses, or side bosses that are meant to be challenging. It's like saying you can't beat a FF7 weapon with 0 character management then complaining the game is too hard.

I focus all my builds on defense and health as a priority. Most of my issues are with side bosses, but even that dude with the gun shield gave me a TON of trouble until I got into the groove of dodging every single shot. Those were doing 20% of the health of every party member a hit and applying burn.
Those are high level enemies that have really high stats compared to the things you're meant to be fighting, you don't need to fight them right now. They'll give you an obscene amount of exp and overlevel you for the story too.
Casper May 3 @ 3:42pm 
Originally posted by asdf:
Which bosses specifically are you saying are impossible without dodging/parrying? I've beaten pretty much the entire game on expert difficulty minus a few extremely specific fights (the mime and maelle fight in the tutorial area, and the odd quest where you're put in a "fight" where you literally can't do anything other than dodge/parry like the dancer and troubadour nevron quests).

The giants typically do 30-70% of the health of whoever they get hit by. If I don't dodge most of them its a guaranteed death. I've ran into quite a few of those dudes too.
Well, I'm somebody who never plays actions games, specifically because they are too slow and autistic to cope with dodging in any of them. I was excited for this game because finally a modern turn-based game that won't depend on reflexes or timing. Finally, the first game in a decade that is made for me! Well, I was wrong there. It took me 10 hours to reach the first story boss, because dodging appears to be essential and it's impossible to pass literally any encounters without mastering dodging first.
Fanta May 3 @ 3:43pm 
It seems to me at least dodging is necessary (at mid difficulty setting). At first I found it frustrating but wouldn't call it BS difficultly. If this is BS difficulty, then what is Sekiro?
asdf May 3 @ 3:44pm 
Originally posted by Casper:
Originally posted by Ratsplat:
People need to state whether they are fighting story bosses, or side bosses that are meant to be challenging. It's like saying you can't beat a FF7 weapon with 0 character management then complaining the game is too hard.

I focus all my builds on defense and health as a priority. Most of my issues are with side bosses, but even that dude with the gun shield gave me a TON of trouble until I got into the groove of dodging every single shot. Those were doing 20% of the health of every party member a hit and applying burn.

If we're talking about the ultimate sakapatate - it's basically impossible to tank the gun (on expert at least, maybe it's more viable on lower difficulties), however, it does have a weakness that makes it possible to beat it without dodging/parrying. Once it brings up its shield, it becomes much easier to break it. If you break it really quickly before you die, then it'll bring its shield down and then you can shoot it in the shoulder 3 times to remove the shield from the fight altogether (and deal a lot of damage at the same time).

https://www.youtube.com/watch?v=mS4h-SuH_qE&list=PLjoJWOd1UZEFkJYrXSLC6HbWzVgdD1Hwy&index=3
as an example
C1REX May 3 @ 3:45pm 
Originally posted by Casper:
Originally posted by Ratsplat:
People need to state whether they are fighting story bosses, or side bosses that are meant to be challenging. It's like saying you can't beat a FF7 weapon with 0 character management then complaining the game is too hard.

I focus all my builds on defense and health as a priority. Most of my issues are with side bosses, but even that dude with the gun shield gave me a TON of trouble until I got into the groove of dodging every single shot. Those were doing 20% of the health of every party member a hit and applying burn.

Bosses are much easier if you start using healing spells and potions. All consumable items refill automatically so abuse them.

Optional bosses can be crazy hard or even close to impossible if you challange them too early. Many of them are meant to be killed later and apart of prologue no enemy is missable.
Lambi May 3 @ 3:49pm 
Originally posted by Ninlilizi:
I was excited for this game because finally a modern turn-based game that won't depend on reflexes or timing. Finally, the first game in a decade that is made for me!
Why would you be under this impression when the game has gone out of their way to talk about how the real-time elements are a core part of the game?
C1REX May 3 @ 3:52pm 
Originally posted by asdf:

https://www.youtube.com/watch?v=mS4h-SuH_qE&list=PLjoJWOd1UZEFkJYrXSLC6HbWzVgdD1Hwy&index=3
as an example
Fantastic video! Thank you.
It may help to convince people how important a good strat and build are and you don’t have to parry everything even on freaking expert.
Bravo, sir.
Last edited by C1REX; May 3 @ 4:01pm
Vadnarr May 3 @ 3:56pm 
Originally posted by Lambi:
Originally posted by Ninlilizi:
I was excited for this game because finally a modern turn-based game that won't depend on reflexes or timing. Finally, the first game in a decade that is made for me!
Why would you be under this impression when the game has gone out of their way to talk about how the real-time elements are a core part of the game?
I think this is a troll
Wikloe May 3 @ 4:08pm 
Is this your first turn based game? If so, no problem, but allow me to explain something that is a common staple of the genre: there will be superbosses for each zone that you can choose to fight MUCH sooner than you are meant to for a fair challenge (fair being you are not 1 shot, and don't spent 20+ minutes whittling it down).

If something looks overly imposing and unique in its design, chances are you're not meant to fight it until 5-10 levels (minimum for this game) AFTER having already cleared the zone, and even then you will not be tanking every blow without severe drawbacks. These are there for you to return to a little later when you're stronger or are good places for those good at the game to test themselves.
Originally posted by Vadnarr:
Originally posted by Lambi:
Why would you be under this impression when the game has gone out of their way to talk about how the real-time elements are a core part of the game?
I think this is a troll

No, lol.
It was described as a Turn-Based JRPG. That implies a very specific thing. There were lots of headlines using terms like classic or traditional JRPG. There was clearly a lot of misrepresentation and liberties taken with established descriptions and norms. It just would have been nice if had have been more honest with their descriptors and called this an action game with turn-based elements, like it actually is. I'm not salty at all. The art is beautiful and I am attempting to solider on through, even though it's a surprise dark-souls and wasn't what I was expecting.
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