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You start with only 150hp which is super low but you need only few levels to multiply it few times. I highly reccomend to get about 1000hp asap and some def.
Other stats will do very little at this point and being squashy is not enjoyable l.
After finishing water level I recommend to farm the nearest group of enemies as they have a good chance of dropping lvl9 weapons upgrade. If you get lvl9 weapons for the whole team and possibly max survivability, then the game will be much easier and probably more enjoyable.
Also learn how pictos work, how they improve stats and how they turn into lumina after just 4 fights so the whole team can use their perks.
I focus all my builds on defense and health as a priority. Most of my issues are with side bosses, but even that dude with the gun shield gave me a TON of trouble until I got into the groove of dodging every single shot. Those were doing 20% of the health of every party member a hit and applying burn.
The giants typically do 30-70% of the health of whoever they get hit by. If I don't dodge most of them its a guaranteed death. I've ran into quite a few of those dudes too.
If we're talking about the ultimate sakapatate - it's basically impossible to tank the gun (on expert at least, maybe it's more viable on lower difficulties), however, it does have a weakness that makes it possible to beat it without dodging/parrying. Once it brings up its shield, it becomes much easier to break it. If you break it really quickly before you die, then it'll bring its shield down and then you can shoot it in the shoulder 3 times to remove the shield from the fight altogether (and deal a lot of damage at the same time).
https://www.youtube.com/watch?v=mS4h-SuH_qE&list=PLjoJWOd1UZEFkJYrXSLC6HbWzVgdD1Hwy&index=3
as an example
Bosses are much easier if you start using healing spells and potions. All consumable items refill automatically so abuse them.
Optional bosses can be crazy hard or even close to impossible if you challange them too early. Many of them are meant to be killed later and apart of prologue no enemy is missable.
It may help to convince people how important a good strat and build are and you don’t have to parry everything even on freaking expert.
Bravo, sir.
If something looks overly imposing and unique in its design, chances are you're not meant to fight it until 5-10 levels (minimum for this game) AFTER having already cleared the zone, and even then you will not be tanking every blow without severe drawbacks. These are there for you to return to a little later when you're stronger or are good places for those good at the game to test themselves.
No, lol.
It was described as a Turn-Based JRPG. That implies a very specific thing. There were lots of headlines using terms like classic or traditional JRPG. There was clearly a lot of misrepresentation and liberties taken with established descriptions and norms. It just would have been nice if had have been more honest with their descriptors and called this an action game with turn-based elements, like it actually is. I'm not salty at all. The art is beautiful and I am attempting to solider on through, even though it's a surprise dark-souls and wasn't what I was expecting.