Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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LATE GAME: Skills and Pictos Combination to smash everything in One Turn
This topic is for those who wishes to feel SUPER power and not diligently parry or dodge. Many people will find this gameplay boring since once you collect those luminas there will be no challenge at all. Remember, this is just for fun, no one pushes to play it this way ))

PROLOG
Once you collect all necessary Luminas all fights (including all Boss fights) in NewGame+ will be finished in One Turn.

MECHANICS EXPLANATION
Your team is Verso + Maelle + Sciel. All you need is maximizing damage for the first turn for Verso and Maelle (see further) and debuff (including stun) all enemies on the first hit, then kill them all on the second hit. Damage dealers play with 1 HP.

1. Sciel kills self on battle start with Auto Death lumina and:
  • fills 100% Break Bar of all enemies with Breaking Death lumina;
  • applies 3 Shields on Maelle with Shielding Death lumina;
  • applies 3 Burn stacks with Burning Death lumina;
  • gives 4 AP to your team with Energising Death lumina.
2. Then Sciel revives itself with Second Chance lumina.

3. Verso breaks all enemies on the first hit with Phantom Stars skill and:
  • stuns them;
  • applies Marked on all enemies with Marking Break lumina;
  • applies Defenceless on all enemies with Exposing Break lumina;
  • refill 3 AP for himself with Energising Break lumina;
  • applies 3 extra Burn stacks and doubles Burn stacks on all enemies with Burning Break and Fueling Break luminas (Optional).
4. If anyone survived (Boss for example), Verso can do the second hit with End Bringer skill. If anyone survived, Maellle can finish it with Last Chance + Sword Ballet luminas combination.

5. This step is for rare cases inside Endless Tower: Sciel gives one more play for Verso or Maelle with Intervention skill.

General team setup
Speed order is Verso -> Maelle -> Sciel. Combine pictos yourself depending on their level. Give Cheater (two actions per turn) First Strike (optional, if speed is not enough) and Painted Power (removes 9999 damage limit) luminas to all team.

VERSO

Weapon - Chevalam (start with Rank S).
Pictos: Cheater + Confident Fighter + Survivor = speed and critical rate.

First Hit Damage Luminas:
  • Augmented First Strike (50%);
  • First Offensive (+50% ).
Direct Damage Luminas:
  • At Death's Door (+50% on low HP);
  • Confident Fighter (+30% damage);
  • Glass Cannon (+25%);
  • Greater Powerful (+15% with Powerful buff);
  • Immaculate (30% until hit is received);
  • Inverted Affinity (+50% for 3 turns);
  • Teamwork (+10% if allies are alive);
  • Warming Up (+5% stacking per turn).
Debuff Damage Luminas:
  • Burn Affinity (25% if Burn on target);
  • Stun Boost (50% if Stun on target).
Break Bar Luminas:
  • Marking Break (Marked debuf);
  • Exposing Break (Defenceless debuff);
  • Energising Break (3 AP on breaking);
  • Burning Break + Fueling Break.
Other Luminas:
  • Auto Powerful (25% damage for 3 turns);
  • Critical Moment (50% crit chance on low HP);
  • Double Mark (2 hits to remove Marked);
  • Stay Marked (50% chance to keep Marked debuff);
  • Energising Start I (+1 AP on start);
  • Energising Turn (+1 AP each turn);
  • Marking Shots (20% chance to apply Mark);
  • Painter (converts damage to Void);
  • Rewarding Mark (+2 AP when hit to a Marked target);
  • Shielding Death (gives 3 shields to applies on death);
  • Sniper (break on the first free aim shot);
  • Weakness Gain (+1AP if hitting enemy's Weakness).
MAELLE

Weapon - Medalum (Virtuose Stance).
Pictos: Energising Turn + Sniper + Combo Attack III = speed and critical rate.

Same First Hit Damage Luminas, Direct Damage Luminas, Debuff Damage Luminas and Other Luminas as for Verso plus:
  • In Medias Res (+3 Shield Points on start);
  • Powerful Shield (+10% per each Shield Point);
  • Roulette (50% chance to hit +200% damage)
SCIEL
Pictos: Second Chance Energy Master + Combo Attack II. Weapon is really does not matter.
Already explained above in Mechanics explanation. The role is to die on start and apply buffs/debuffs and then gives extra turn with Intervention skill.

ENDLESS TOWER
Everything till 11 stage is dying during one or two turns. For Stage 11 (the last one) you may need two or three extra turns :))

EPILOG
The most difficult part may be collection of all Pictos. I used the same team and Verso's Berserk Slash skill which makes huge damage while Verso is on low (one) HP. To maintain 1 HP you may use his Overlord skill and Confident Fighter lumina/picto.
Last edited by Frozen; May 3 @ 10:25am