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The person that dies actually isn't the main character tho.
I was about to say that, you can dont like what happen but that dont make it a "bad decision" or "bad writing", Its only a personal think (valid but its not the global true). Also the act 2 and 3, even the secondaries missions explains it and make all the sense
This post just reeks of sheer ignorance. It's their story, not yours. How can you say it's a poor writing choice if you haven't played it through yet and don't know how it resolves or if it even pays off?
It adds emotional value for the players who were invested in them and gives the other characters new motivations to keep pushing on and opens up opportunities for other characters development, especially Maelle. There's some truly great scenes following the end of act one and before the first boss of act 2, it's not meaningless.
Jesus, show a little patience and integrity.
This count like a critical hit and one hit KO hahaha
It was a damage cap counter 😂
The thing is, the game does hand out clues even in act I that while Gustave was your introduction into this world he is not the main character. Not even remotely. Not at all.
Why do yout think Gustave's skill tree is so limited? Why can Gustave never use any of the perks on any of the weapons?
Just keep playing.
The game will pull even more rugs out from under you. Act 1 is but a trifle compared to what will follow.
If you stop now you will miss out on the actual bombshell reveals. And you will never know what this is all really about any why Gustave ultimately does not matter at all.
DO NOT judge the story after act 1. Yes, the story in this game challenges you a bit more than most other games usually do. But the reveals are quite something.
But you're wrong on who the main character is.
Think about other games that kill characters and do extremely emotional scenes to try and sell the impact of their death and the player is just like "I don't care, I didn't even know that person" they can understand the story and know why the characters on screen are upset, but the player themself has no real care and connection beyond very surface level empathy.
For example, I bet you didn't really "care" at the very start when Gustave was about to kill himself, you had no connection as you spent barely any time with him, so the threat of his death didn't matter so much.
There is a good reason that the Aerith death in FF7 tended to stand out above others, because she was a fully fleshed out playable character with a full story and 20 / 30 hours of playtime to let the connections be built before the death can make it's impact.
TL:DR - I couldn't disagree more when you say it's "bad writing"