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do we need to memorize all the enemies weakness and resistance? also it's harder to complete Monoco's skill set because I don't know which enemy I'm missing.
I hope devs would listen to their fans request and suggestion to improve their game.
PS. also add autoplay dialogue
I can see that. Maybe Gustave and Maelle did it in the journal. It does say that they write about all the monsters that they faced. I did read that the devs are adding a bestiary, so that's cool.
The closest thing we have is Monoco's skill tree, but having to defeat an enemy with a specific party member for a thumbnail and name is a bit of a workaround.
Meh, so long as its not forced onto the player (say they do it like in Persona where you ZL an enemy to see strengths/weaknesses you already discovered later), then IMO it doesnt take anything away.
Yeah this is absolutely missing imo. I don't mind there being no nametag above everything you fight or enemy list, but the fact there's nothing like a bestiary to log the enemies is a little annoying.
Especially when elemental weaknesses/resistances/immunities.
It could've been an added thing for journals too, where they can add entries you might not have yet.
That being said, I love this game so far. Showing enemy names and having a bestiary are simply ways of making this already fantastic game even better. I hope the developers read through the discussion board and take this topic into consideration.