Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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[spoilers] antagonists question
We have seen how crazy powerful painters are, when in a canvas (Whether it's Clea, Aline, or Renoir), now i'm wondering what a battle between writers and painters would look like, outside in the real world.

I know the game did not provided much lore about it other than 'there is a conflict', but i guess we are free to imagine what it could look like.

Given that the outside world don't looks complately ravaged in ending when siding with Verso, i'm assuming this is a kind of soft aristocratic conflict, and not a large scale one. This being said as the writers somehow got Verso killed in a fire, i'm assuming their powers can manifest in the real world, as for the painters i do not know, but i guess it could be the case as well otherwise painters couldn't even fight back, which mean there wouldn't be any point to this conflict.

As for the writers gift, i'm going to assume (very possibly wrongly), that their canvas is a book, and as they write they 'dive' into their creation in similar way the painters do.

Maybe this war exists because of trapped books and canvas that are able to kill peoples. Verso could have possible died from this, from a Writers book sucking him into a wildfire that expanded outside of the book.

I know, that's a lot of maybe and hypothesis, but feel free to share your thoughts.
Last edited by Vacknishkara; May 2 @ 2:30pm
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Showing 1-8 of 8 comments
They created interesting universe, so I would imagine it is possible to create another game in the same universe not related to Verso Canvas. Because yes, the concept is interesting. Mix of Harry Potter, Picture of Dorian Gray and Little Prince in the decorations of the 17th century France.
Last edited by goodbye_bonito; May 2 @ 2:40pm
Sleepy May 2 @ 2:41pm 
I think this whole plot point is a meta-textual dig at writing consultants interfering with game development.

The painters just want to paint, but the writers apparently have the ability to cause them to set fire to their own homes.

The painters(artists) just want to create art, but the writers(consultants) want to inject their own agendas into that work.

There's really not a lot to go off of, but with the themes of the game, and the fact that this point is relevant in the "real" world. I think this is sort of them getting at their reasons for what caused them to leave AAA game dev and go independent. They wanted to create their vision, and not have that become hijacked by some external factor.
If you would like to explore this concept I can highly recommend the "Thursday Next" book series by Jasper Fforde, in this world people can enter books and book characters have a life of their own. It's mostly fun / comedic, so pretty lighthearted (with some serious undertones here and there).
Faldofas May 5 @ 11:00pm 
There isn’t much to hold on to. There are two guilds of artists that are enemies, but there's no real reason to believe their powers can manifest in real life. The fire could have been an ordinary one, started by something as mundane as gasoline. We just don’t know. Still, the powers they possess seem almost godlike, especially considering the detail in the worlds they create and the apparent free will of the inhabitants within them, so them being able to influence the world around them is not out of the question. Also knowing that Clea is very much implicated in that struggle and she doesn't look like a soldier could also hint that they indeed have powers in the real world. Maybe a DLC will elaborate more for us to get a better picture. Also, as other commenter said (Sleepy), there is a chance that it is all just a parallel to their own experiences creating videogames and in that case I doubt this angle will be explored much further. But it still wouldn't be out of the question, either.

This game was absolutely incredible. I'm really looking forward to their next project.
ryteu May 5 @ 11:14pm 
Originally posted by Sleepy:
I think this whole plot point is a meta-textual dig at writing consultants interfering with game development.

The painters just want to paint, but the writers apparently have the ability to cause them to set fire to their own homes.

The painters(artists) just want to create art, but the writers(consultants) want to inject their own agendas into that work.

There's really not a lot to go off of, but with the themes of the game, and the fact that this point is relevant in the "real" world. I think this is sort of them getting at their reasons for what caused them to leave AAA game dev and go independent. They wanted to create their vision, and not have that become hijacked by some external factor.
This is similar to a thought I had after thinking on it for a bit. The painters are a layer above the canvas world, so what if the writers are another layer up? After all, there had to be a fire so that the story could happen. It's never clear what Clea is off doing, so maybe she's trying to break another cycle of control. Might be a reach, but it's a fun idea anyway, y'know?
Originally posted by ryteu:
Originally posted by Sleepy:
I think this whole plot point is a meta-textual dig at writing consultants interfering with game development.

The painters just want to paint, but the writers apparently have the ability to cause them to set fire to their own homes.

The painters(artists) just want to create art, but the writers(consultants) want to inject their own agendas into that work.

There's really not a lot to go off of, but with the themes of the game, and the fact that this point is relevant in the "real" world. I think this is sort of them getting at their reasons for what caused them to leave AAA game dev and go independent. They wanted to create their vision, and not have that become hijacked by some external factor.
This is similar to a thought I had after thinking on it for a bit. The painters are a layer above the canvas world, so what if the writers are another layer up? After all, there had to be a fire so that the story could happen. It's never clear what Clea is off doing, so maybe she's trying to break another cycle of control. Might be a reach, but it's a fun idea anyway, y'know?

That's an interesting concept, it would mean worlds nested together, matrix in matrix ...
Originally posted by ryteu:
Originally posted by Sleepy:
I think this whole plot point is a meta-textual dig at writing consultants interfering with game development.

The painters just want to paint, but the writers apparently have the ability to cause them to set fire to their own homes.

The painters(artists) just want to create art, but the writers(consultants) want to inject their own agendas into that work.

There's really not a lot to go off of, but with the themes of the game, and the fact that this point is relevant in the "real" world. I think this is sort of them getting at their reasons for what caused them to leave AAA game dev and go independent. They wanted to create their vision, and not have that become hijacked by some external factor.
This is similar to a thought I had after thinking on it for a bit. The painters are a layer above the canvas world, so what if the writers are another layer up? After all, there had to be a fire so that the story could happen. It's never clear what Clea is off doing, so maybe she's trying to break another cycle of control. Might be a reach, but it's a fun idea anyway, y'know?
I'd assume they're more equals than above. Look at the painters in the game world. They're head and shoulders above everybody else. They created the world, and can choose to destroy it at any time and the only thing that can stop them is another painter. If the writers were a level above the painters like that, then it wouldn't be a battle, the painters wouldn't exist anymore.

So yeah, I'd assume they're equals. Could possibly both use chroma too, so the dispute could be over access to chroma.
WZ May 6 @ 7:08am 
Just you wait, next games will take place in some other living created world / art piece & the overworld will remain a mistery on which they drip-feed us tidbits for the next 10 games :p
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