Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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is it me?
when does this game get good as i am approaching the return time limit for steam. i bought this game because of the reviews but not really enjoying it? does it get better or if i don't like it now should i refund?
Originally posted by valera-wrx:
it is good game, but certainly not how hive mind of modern media praising it to the skies. I loved first 5 hours, then it all becames stale and repetitive. People say further will be better and that I got stuck in meh place.. I hope it is so, since it is too late for me too refund.

idk maybe try waiting for few days, look if you will have urge to play, wait for more weighted reviews from independent youtubers with critical thinking and not the hype riders.
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Showing 1-15 of 23 comments
if you don't like the first 2 hours then the game is not for you
thank you for the quick reply
The author of this thread has indicated that this post answers the original topic.
valera-wrx May 2 @ 2:35pm 
it is good game, but certainly not how hive mind of modern media praising it to the skies. I loved first 5 hours, then it all becames stale and repetitive. People say further will be better and that I got stuck in meh place.. I hope it is so, since it is too late for me too refund.

idk maybe try waiting for few days, look if you will have urge to play, wait for more weighted reviews from independent youtubers with critical thinking and not the hype riders.
I'd refund it. Personally the first 2 hours hooked me in as I found the story extremely compelling. If you don't though, I can't see you enjoying the game. To each their own.
Originally posted by valera-wrx:
it is good game, but certainly not how hive mind of modern media praising it to the skies. I loved first 5 hours, then it all becames stale and repetitive. People say further will be better and that I got stuck in meh place.. I hope it is so, since it is too late for me too refund.

idk maybe try waiting for few days, look if you will have urge to play, wait for more weighted reviews from independent youtubers with critical thinking and not the hype riders.

Youtubers love it, not sure what you're talking about. You can not like a game that others love, and oddly enough, and I know this is crazy, but maybe it's still an amazing game that just isn't your cup of tea.

You people need to calm down.
Yeah, just return it. I was hooked after the Prologue, so if you're still not feeling it after being close to 2 hours in you're probably not the target audience.
I agree with the first post. If the game didn't get to your core within 2 hours, then perhaps the answer is - yes, refund it.
The game like this needs to speak to you on an emotional level, and if it doesn't happen, then it's a clear no. No amount of hyped up pieces of information are going to fix it for you.
Originally posted by RileyWRussell:
Originally posted by valera-wrx:
it is good game, but certainly not how hive mind of modern media praising it to the skies. I loved first 5 hours, then it all becames stale and repetitive. People say further will be better and that I got stuck in meh place.. I hope it is so, since it is too late for me too refund.

idk maybe try waiting for few days, look if you will have urge to play, wait for more weighted reviews from independent youtubers with critical thinking and not the hype riders.

Youtubers love it, not sure what you're talking about. You can not like a game that others love, and oddly enough, and I know this is crazy, but maybe it's still an amazing game that just isn't your cup of tea.

You people need to calm down.
who exactly needs to calm down? literally few people saying chill opinion about this game or fans trying to shut down anybody who disagrees wiht ongoing glazing? again, I am admitting this is good game, but not good enough to be promoted that much. At the very least colors in world design could be more tame, they are so bright that this "beauty" over time starts irritating (and btw areas in first hours were of normal gamma) or adding auto-battle/skip against easy enemies, or making less encounters but more tactical?

for example, take Larian. Instead of filling their recent games with endless wandering mobs, they make most encounters into something requiring tactical approach.
Originally posted by valera-wrx:
Originally posted by RileyWRussell:

Youtubers love it, not sure what you're talking about. You can not like a game that others love, and oddly enough, and I know this is crazy, but maybe it's still an amazing game that just isn't your cup of tea.

You people need to calm down.
who exactly needs to calm down? literally few people saying chill opinion about this game or fans trying to shut down anybody who disagrees wiht ongoing glazing? again, I am admitting this is good game, but not good enough to be promoted that much. At the very least colors in world design could be more tame, they are so bright that this "beauty" over time starts irritating (and btw areas in first hours were of normal gamma) or adding auto-battle/skip against easy enemies, or making less encounters but more tactical?

for example, take Larian. Instead of filling their recent games with endless wandering mobs, they make most encounters into something requiring tactical approach.

Skip battles or have auto battle to have less encounters? You literally don't have to fight any of the regular enemies in levels or on the open world map. What are you talking about? Have you played this game?
It gets good after the prologue, but if you don't like it after then just refund
Originally posted by RileyWRussell:

Skip battles or have auto battle to have less encounters? You literally don't have to fight any of the regular enemies in levels or on the open world map. What are you talking about? Have you played this game?
I am mainstream gamer. If I see mob I attack. If I dont like something, I go write negative review and complain. It's that simple. It is devs job to entertain me, and I shouldn't start using some workaround methods like fleeing from mobs, not to mention some of them drop new weapons etc, How I can guess which I should fight with and from whom to runaway?
Originally posted by valera-wrx:
Originally posted by RileyWRussell:

Skip battles or have auto battle to have less encounters? You literally don't have to fight any of the regular enemies in levels or on the open world map. What are you talking about? Have you played this game?
I am mainstream gamer. If I see mob I attack. If I dont like something, I go write negative review and complain. It's that simple. It is devs job to entertain me, and I shouldn't start using some workaround methods like fleeing from mobs, not to mention some of them drop new weapons etc, How I can guess which I should fight with and from whom to runaway?

I genuinely hope you're a parody account, because I feel so much better about myself after reading your replies. "I'm a mainstream gamer" Wow...
I personally found the prologue dull. Too much melodrama right from the get go, with very little explanation as to what's going on. I also found the facial animations quite off putting, what with the dead eyes and poorly synced lips which really should be fixed for modern AAA games.

I was going to get a refund, but I decided to just give it another go, and I'm glad I did. For whatever reason, the cutscenes and voice acting got a whole lot better after the prologue, and I grew to enjoy the combat system quite a bit. Parrying in particular is very snappy and satisfying, much easier to pull off than many other games as well.

But if you're in Act 1 and it still isn't your cup of tea, then perhaps the rest of the game isn't for you.
Originally posted by RileyWRussell:

I genuinely hope you're a parody account, because I feel so much better about myself after reading your replies. "I'm a mainstream gamer" Wow...
I asked simple question on your suggestion to run away from encounters. How I can determinate between mobs which drop new weapons and once which doesnt?

I just entered area with 3 wandering clay thingies. One of them dropped new weapon, another one was standing in the short pass, i.e. cant be avoided, and one didnt drop anything. So how your method of "dont have to fight regular enemies" applies here? How Larian would made this - they will have only one group of the mobs guarding the pass and 2 more will ambush you from nowhere and in the end you'll get tactical fight, pass further and weapon. Here you have 3 brainded enemies placed to fill otherwise absolutely empty area.
Originally posted by valera-wrx:
Originally posted by RileyWRussell:

I genuinely hope you're a parody account, because I feel so much better about myself after reading your replies. "I'm a mainstream gamer" Wow...
I asked simple question on your suggestion to run away from encounters. How I can determinate between mobs which drop new weapons and once which doesnt?

I just entered area with 3 wandering clay thingies. One of them dropped new weapon, another one was standing in the short pass, i.e. cant be avoided, and one didnt drop anything. So how your method of "dont have to fight regular enemies" applies here? How Larian would made this - they will have only one group of the mobs guarding the pass and 2 more will ambush you from nowhere and in the end you'll get tactical fight, pass further and weapon. Here you have 3 brainded enemies placed to fill otherwise absolutely empty area.

How do you run away from mobs on an open map? You move away from them. Also, if you hate this game so much, why are you trying to get every single weapon drop you can get? Doesn't make much sense does it?
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