Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Party synergy
I find it hard to build synergy between the characters I'm using in my party. Currently I use verso, luna and maelle. I'm at the first axiom at the moment. Could someone share a good build idea for the whole party or should I just play every character basically separate of each other? I'm currently running free aim/max ap build and almost every stat point in might.
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Showing 1-15 of 21 comments
its simple, use sciel to buff party with all set, fortune's fury (maelle especially) and intervention. use other party members to soften enemies up like marking , stunning , setting status effects etc. on Maelle's turn use her powerful skills like last chance or the weapon that lets u start at virtual stance and tear ♥♥♥♥ up with stendhal or phantom strike
Originally posted by mitalieneekaan:
I find it hard to build synergy between the characters I'm using in my party. Currently I use verso, luna and maelle. I'm at the first axiom at the moment. Could someone share a good build idea for the whole party or should I just play every character basically separate of each other? I'm currently running free aim/max ap build and almost every stat point in might.
Elemental affinities are very important, so make sure your party have a good set of high damage to all enemies covering one of each element. Also, abilities with high break damage to build up the yellow break bar, and abilities that break the enemy (stun). In addition, you want to make good use of the Lumina points, so everyone can benefit from the Pictos' passive buffs regardless of having them equipped or not. Best buffs are those that grant extra AP and most of the healing sinergies (give AP, add powerfull, remove debufs)
Last edited by GameBuild; May 2 @ 7:23am
Ringlet May 2 @ 7:31am 
Try Sciel. She is a jack-of-all-trade character, and is good in almost every situation. With a specific weapon, she can do buff, debuff, heal, group heal, turn manipulation, and more.

Especially, if you use Lune with Mayhem and Elemental Genesis build. Sciel can helps Lune use them faster, like in the very first turn. Before I got a Picto that allows a character to play twice a turn, my Sciel and Lune were inseparable.
taxi83 May 2 @ 7:34am 
you can beat any boss with any party comp and any build tbh, no need to look for specific ones. the first axiom is actually a skill check, not a build check. Some bosses need you to get the parry timings, this is one of them.
I usually do couples of shots with verso, attack once (I have the second attack picto) and then do the end bringer. Shoot 4 times with luna and do mayhem but I really do not have anything for maelle on the first round. I have been searching for some kind of skill or attack loop. But this is the best I have found so far.
Every point in might is a waste. You hit BIG diminishing returns on might starting at 47 pts.

You should be spreading your stats in agility, luck, and might with as much comfiness as you want in defense and health. On the first axiom you should have 50% crit rate on everyone already, which should be pretty easy. +25% crit on burn and +25% crit on defenseless would bring it to 100% crit chance.

Speed should be around ~1000, but honestly it's not a big deal as long as it's greater than 500.

Also why are you putting points in might anyways? You hit the damage cap at level 30 almost always with 0 points in might unless you are using verso dualiso and free aiming.

Max AP build seems like a waste. I run a decent amount of AP regen, but I think if you're using energizing start I II III and IV then uh well I don't think it's good.
Last edited by Platapoop; May 2 @ 10:05am
Sciel sucks to look at and thats the important part so wait for your next party member:steamfacepalm:
Originally posted by mitalieneekaan:
I really do not have anything for maelle on the first round. I have been searching for some kind of skill or attack loop. But this is the best I have found so far.

If you want to use maelle then I suggest getting the weapon Jarum. Turn 1 epee to tank for everyone. After that, essentially every turn after that she has 9 AP and in virtuoso stance. She casts pyrolise or sword ballet on her turn and goes back to defensive stance, so it's a permanent loop. There's other builds, but that's what I think is best before damage cap removal.

Last edited by Platapoop; May 2 @ 10:00am
i feel alot of synergy also depends on the pictos....if you arent exploring the open world you miss some really crazy strong ones. also you weapons help alot with builds
Last edited by Jason Eroge; May 2 @ 10:00am
Midander May 2 @ 10:01am 
IDK, I just swap to the lowest leveled character (which for me is monoco + 2 others) and i almost always make it work :) personally i focus on lumina that are generically useful, such as giving procs on free aim / base attacks, since that way I know they'll be useful regardless of party composition.
Ratsplat May 2 @ 10:02am 
Early game, I gave everyone support skills. Especially on expert. But eventually you get so many strong Pictos that you can really start to build a niche for every character.
Originally posted by Platapoop:
Every point in might is a waste. You hit BIG diminishing returns on might starting at level 47.

You should be spreading your stats in agility, luck, and might with as much comfiness as you want in defense and health. On the first axiom you should have 50% crit rate on everyone already, which should be pretty easy. +25% crit on burn and +25% crit on defenseless would bring it to 100% crit chance.

Speed should be around ~1000, but honestly it's not a big deal as long as it's greater than 500.

Also why are you putting points in might anyways? You hit the damage cap at level 30 almost always with 0 points in might unless you are using verso dualiso and free aiming.

Max AP build seems like a waste. I run a decent amount of AP regen, but I think if you're using energizing start I II III and IV then uh well I don't think it's good.
Well the HP and attack rotation I already got from picto bonuses was acceptable to me and the game has been easy stroll for me this far. I haven't really thought about stats that much. I didn't know about the cap on might at 47. I'll be respecking tomorrow when I play to make some more sense on the stats.
To be honest I kinda struggle making sense of how I should direct the way I play in this game.
Originally posted by Platapoop:
Originally posted by mitalieneekaan:
I really do not have anything for maelle on the first round. I have been searching for some kind of skill or attack loop. But this is the best I have found so far.

If you want to use maelle then I suggest getting the weapon Jarum. Turn 1 epee to tank for everyone. After that, essentially every turn after that she has 9 AP and in virtuoso stance. She casts pyrolise or sword ballet on her turn and goes back to defensive stance, so it's a permanent loop. There's other builds, but that's what I think is best before damage cap removal.
I'll be looking into this.
Mark with Verso... burn with Lune... and use Maelle to unleash hell, capitalizing on the burned and marked status...

Maelle can use Swift Stride on a burning enemy to change to Virtose stance.. and use combustion, to make more damage for every burn inflicted.

Percée will do additional damage on Marked enemies.
Jee Em May 2 @ 10:08am 
Eh, I'm running around with full on glascanons. Have every single Attribute point invested into stuff that scales with damage and focused my whole team on AP generation through parries.

The only synergy I have is that Maelle applies Defenseless before my big attacks for over 1 mil damage.

Not much synergy there, or even necessary to do big damage.
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