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Especially, if you use Lune with Mayhem and Elemental Genesis build. Sciel can helps Lune use them faster, like in the very first turn. Before I got a Picto that allows a character to play twice a turn, my Sciel and Lune were inseparable.
You should be spreading your stats in agility, luck, and might with as much comfiness as you want in defense and health. On the first axiom you should have 50% crit rate on everyone already, which should be pretty easy. +25% crit on burn and +25% crit on defenseless would bring it to 100% crit chance.
Speed should be around ~1000, but honestly it's not a big deal as long as it's greater than 500.
Also why are you putting points in might anyways? You hit the damage cap at level 30 almost always with 0 points in might unless you are using verso dualiso and free aiming.
Max AP build seems like a waste. I run a decent amount of AP regen, but I think if you're using energizing start I II III and IV then uh well I don't think it's good.
If you want to use maelle then I suggest getting the weapon Jarum. Turn 1 epee to tank for everyone. After that, essentially every turn after that she has 9 AP and in virtuoso stance. She casts pyrolise or sword ballet on her turn and goes back to defensive stance, so it's a permanent loop. There's other builds, but that's what I think is best before damage cap removal.
To be honest I kinda struggle making sense of how I should direct the way I play in this game.
Maelle can use Swift Stride on a burning enemy to change to Virtose stance.. and use combustion, to make more damage for every burn inflicted.
Percée will do additional damage on Marked enemies.
The only synergy I have is that Maelle applies Defenseless before my big attacks for over 1 mil damage.
Not much synergy there, or even necessary to do big damage.