Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

View Stats:
i dont understand. (IMO) [SPOILER ALERT]
i dont understand why gustave need to die. like until the game end. i still cant feel verso. like its not have something to connect with him. except the relation between him and monoco. rather than have 6 char , 2 full 3-man team and bromance between verso and gustave. i play someone who i barely know, not so intresting back story, and also the more maelle, lune, and sciel tell story about gustave. the more i piss off.

i hope there is director cut version where gustave live and maybe change the verso weapon and skill to became like renoir?. and the story where gustave die is change to be the overcharge hand is broken , he cant be played until it fix by gestalt?. i would be re-buy and preorder again.

just my opinion. but still this game is 10/10 game.
< >
Showing 1-15 of 33 comments
cipley May 2 @ 6:49am 

With the bulk of Exp 33 wiped out by Renoir - including The Commander, Gustave is the de facto Leader of Exp 33 at that point of the game.
Renoir's (or Copy Renoir - The Paintress' version of Renoir) MO is to prevent the expedition to Kill the Paintress. Thus, killing Gustave is the most logical thing to do, since he is the one invented Lumina Converter that enabled the party to equip Pistos and learn it as passive skills, considerably upgrading endurance and firepower.

Verso came too late to aid; Renoir has killed Gustave.

Verso's backstory, IMO, although a bit confusing at the beginning, starting to make sense later into Act 3. Let's just say he's...not really him.


So yeah, from the PoV of The Paintress, Gustave needs to die.
Zetka May 2 @ 7:23am 
Originally posted by cipley:

With the bulk of Exp 33 wiped out by Renoir - including The Commander, Gustave is the de facto Leader of Exp 33 at that point of the game.
Renoir's (or Copy Renoir - The Paintress' version of Renoir) MO is to prevent the expedition to Kill the Paintress. Thus, killing Gustave is the most logical thing to do, since he is the one invented Lumina Converter that enabled the party to equip Pistos and learn it as passive skills, considerably upgrading endurance and firepower.

Verso came too late to aid; Renoir has killed Gustave.

Verso's backstory, IMO, although a bit confusing at the beginning, starting to make sense later into Act 3. Let's just say he's...not really him.


So yeah, from the PoV of The Paintress, Gustave needs to die.

yes it is make sense the more the story progress. it just not connecting with me until the end.

i feel sad, happiness, hard time, confused, and desperate with gustave. suddenly it is change with someone i barely know. and i need to build relationship with the team using a man that i didn't know with. and also the more i play i feel maelle is the main character. rather than verso.
Originally posted by Zetka:
i dont understand why gustave need to die. like until the game end. i still cant feel verso. like its not have something to connect with him. except the relation between him and monoco. rather than have 6 char , 2 full 3-man team and bromance between verso and gustave. i play someone who i barely know, not so intresting back story, and also the more maelle, lune, and sciel tell story about gustave. the more i piss off.

i hope there is director cut version where gustave live and maybe change the verso weapon and skill to became like renoir?. and the story where gustave die is change to be the overcharge hand is broken , he cant be played until it fix by gestalt?. i would be re-buy and preorder again.

just my opinion. but still this game is 10/10 game.
This is a typical story trope when a character has to die to motivate the companions. The story is 10/10 and complex, so keep going.
Zetka May 2 @ 7:28am 
Originally posted by GameBuild:
Originally posted by Zetka:
i dont understand why gustave need to die. like until the game end. i still cant feel verso. like its not have something to connect with him. except the relation between him and monoco. rather than have 6 char , 2 full 3-man team and bromance between verso and gustave. i play someone who i barely know, not so intresting back story, and also the more maelle, lune, and sciel tell story about gustave. the more i piss off.

i hope there is director cut version where gustave live and maybe change the verso weapon and skill to became like renoir?. and the story where gustave die is change to be the overcharge hand is broken , he cant be played until it fix by gestalt?. i would be re-buy and preorder again.

just my opinion. but still this game is 10/10 game.
This is a typical story trope when a character has to die to motivate the companions. The story is 10/10 and complex, so keep going.

i already 100% the game and achievement. the story is good. but i feel better if gustave is alive. i almost stop playing on act 2 but i continue because maelle story.
Ever played FF7? Killing off a party member is pretty rare in RPGs, so if it's a party member people cared about it basically guarantees people will be talking about it for years to come.

Plus aside from the marketing opportunities it works well with the story. Makes you want to pursue vengeance and emphasise more with Maelle. And it's a very effective way of showing that she's the real protagonist.
Originally posted by Zetka:
i dont understand why gustave need to die. like until the game end. i still cant feel verso. like its not have something to connect with him. except the relation between him and monoco. rather than have 6 char , 2 full 3-man team and bromance between verso and gustave. i play someone who i barely know, not so intresting back story, and also the more maelle, lune, and sciel tell story about gustave. the more i piss off.

i hope there is director cut version where gustave live and maybe change the verso weapon and skill to became like renoir?. and the story where gustave die is change to be the overcharge hand is broken , he cant be played until it fix by gestalt?. i would be re-buy and preorder again.

just my opinion. but still this game is 10/10 game.

You literally just explained why he needed toi die. It got you.
Zetka May 2 @ 8:49am 
Originally posted by mykidsnamedme:
Originally posted by Zetka:
i dont understand why gustave need to die. like until the game end. i still cant feel verso. like its not have something to connect with him. except the relation between him and monoco. rather than have 6 char , 2 full 3-man team and bromance between verso and gustave. i play someone who i barely know, not so intresting back story, and also the more maelle, lune, and sciel tell story about gustave. the more i piss off.

i hope there is director cut version where gustave live and maybe change the verso weapon and skill to became like renoir?. and the story where gustave die is change to be the overcharge hand is broken , he cant be played until it fix by gestalt?. i would be re-buy and preorder again.

just my opinion. but still this game is 10/10 game.

You literally just explained why he needed toi die. It got you.

Hah wdym. I said and explain that gustave only need to be gravely injured. Just to make impression that renoir is so strong and the only thing we can do is run. he will not able to fight for sometimes until his overcharge is fixed. Maybe when we go meet monoco it will be fix and upgraded. We unlock stronger skill for overcharge.
Clair Obscur is a game about dealing with grief. I don't know how far you are in the game, but you can't make the player understand grief without the loss of someone they come to find important, like Gustave.
Also, the game does drop hints to the player that Gustave isn't going to survive. His weapons have no level 4, 10 and 20 skills unlike Maelle, Lune and Sciel. He's also voiced by an expensive actor. He also writes in his journal for his apprentices, hoping they see it someday.
Whilst it's understandable that it sucks he dies, it's intentional and part of the story Clair Obscur is trying to show you.
Zetka May 2 @ 8:57am 
Originally posted by Kapika96:
Ever played FF7? Killing off a party member is pretty rare in RPGs, so if it's a party member people cared about it basically guarantees people will be talking about it for years to come.

Plus aside from the marketing opportunities it works well with the story. Makes you want to pursue vengeance and emphasise more with Maelle. And it's a very effective way of showing that she's the real protagonist.

The story more and more about the renoir's family problem. Not about the fate of lumiere. Even lune and sciel story become forgotten. After the middle of act 2 the story only cares about maele, verso and renoir family.

And like i said. Thank god maelle story is so good so i am not stop playing and do 100% of the game.
Zetka May 2 @ 9:00am 
Originally posted by Lily Valesti:
Clair Obscur is a game about dealing with grief. I don't know how far you are in the game, but you can't make the player understand grief without the loss of someone they come to find important, like Gustave.
Also, the game does drop hints to the player that Gustave isn't going to survive. His weapons have no level 4, 10 and 20 skills unlike Maelle, Lune and Sciel. He's also voiced by an expensive actor. He also writes in his journal for his apprentices, hoping they see it someday.
Whilst it's understandable that it sucks he dies, it's intentional and part of the story Clair Obscur is trying to show you.

Yeah it is deal breaker for me. When i play the end of act 1. I already 100% the game. I just wish i gustave is alive.
I'm fully agree with gustavs death, but I feel that Verso doesnt have the same charisma. So I didnt connect with him. I think that the script made verso so "misterious" and "edgy" liying to the group and idk, I feel that verso is missing something to make it more charismatic and lovable character
Livy May 2 @ 9:26am 
It did feel like a misplay from the writers. They inadvertently made him the best character personality wise, which sadly made the party feel lacking afterwards.

Not to mention that his removal didn't really change the plot in any notable way. The motivations are the same and the conclusion would have been the same as well, which ends up making the entire thing feel like it only existed for shock value.
Last edited by Livy; May 2 @ 9:27am
Ringlet May 2 @ 9:37am 
Originally posted by savirart:
I'm fully agree with gustavs death, but I feel that Verso doesnt have the same charisma. So I didnt connect with him. I think that the script made verso so "misterious" and "edgy" liying to the group and idk, I feel that verso is missing something to make it more charismatic and lovable character

I implore you to continue playing the game. As you'll find that, Verso is a very deep and complex character than he appears to be. The most complex one, even.
archmag May 2 @ 12:33pm 
Originally posted by savirart:
I'm fully agree with gustavs death, but I feel that Verso doesnt have the same charisma. So I didnt connect with him. I think that the script made verso so "misterious" and "edgy" liying to the group and idk, I feel that verso is missing something to make it more charismatic and lovable character
I was suspicious of Verso after he joined as it was too sudden after Gustav left but after his "painful magic trick" (when Monoco cuts him in two and he shows to the rest of the party that both parts of him are alive and jokes about it and even says that it is not painful at all) I just loved the guy as a character.
Originally posted by cipley:

With the bulk of Exp 33 wiped out by Renoir - including The Commander, Gustave is the de facto Leader of Exp 33 at that point of the game.
Renoir's (or Copy Renoir - The Paintress' version of Renoir) MO is to prevent the expedition to Kill the Paintress. Thus, killing Gustave is the most logical thing to do, since he is the one invented Lumina Converter that enabled the party to equip Pistos and learn it as passive skills, considerably upgrading endurance and firepower.

Verso came too late to aid; Renoir has killed Gustave.

Verso's backstory, IMO, although a bit confusing at the beginning, starting to make sense later into Act 3. Let's just say he's...not really him.


So yeah, from the PoV of The Paintress, Gustave needs to die.

Except at the end you lean that he could have saved gustave, he just didn't
< >
Showing 1-15 of 33 comments
Per page: 1530 50